Tad's Adventure by dalbinblue
Tad's Adventure
TAD (Timely Adaptive Design) must navigate a harsh and unyielding environment. As he progresses he will need evolve into a stronger creature by learning new abilities, while at the same time forgetting those that help the least.
The game is a basic shooter, with a twist. All abilities (save for basic movement) must be selected from a random list of choices. You may go completely defensive and avoid enemies rather than confront them, or take the offensive and try move to the top of each food chain. Each level you will choose two new abilities, but you must first lose one you already had. Choose carefully as each has their own benefits and weaknesses.
Controls:
Keyboard:
Arrow keys - Control movement
F - Swim (if you are not buoyant)
D - Use your normal attack if you have one
S - Use a special attack (if you have one and the special gauge is full)
Space - Start and pause game
Gamepad:
Digital directional pad - Control movement
(A) - Swim
(X) - Normal attack
(S) - Special attack
Start - Start and pause game
Written in C# using XNA 4.0. If you haven't run an XNA application before, you will need to install the XNA redistributable, available from Microsoft at http://www.microsoft.com/en-us/download/details.aspx?id=20914. Note that you will not need to install the game itself on your machine, just unzip the archive and run the game executable.
TAD (Timely Adaptive Design) must navigate a harsh and unyielding environment. As he progresses he will need evolve into a stronger creature by learning new abilities, while at the same time forgetting those that help the least.
The game is a basic shooter, with a twist. All abilities (save for basic movement) must be selected from a random list of choices. You may go completely defensive and avoid enemies rather than confront them, or take the offensive and try move to the top of each food chain. Each level you will choose two new abilities, but you must first lose one you already had. Choose carefully as each has their own benefits and weaknesses.
Controls:
Keyboard:
Arrow keys - Control movement
F - Swim (if you are not buoyant)
D - Use your normal attack if you have one
S - Use a special attack (if you have one and the special gauge is full)
Space - Start and pause game
Gamepad:
Digital directional pad - Control movement
(A) - Swim
(X) - Normal attack
(S) - Special attack
Start - Start and pause game
Written in C# using XNA 4.0. If you haven't run an XNA application before, you will need to install the XNA redistributable, available from Microsoft at http://www.microsoft.com/en-us/download/details.aspx?id=20914. Note that you will not need to install the game itself on your machine, just unzip the archive and run the game executable.
Ratings
| Coolness | 82% | 2 |
| Overall | 3.74 | 46 |
| Audio | 3.22 | 120 |
| Fun | 3.43 | 101 |
| Graphics | 3.90 | 75 |
| Humor | 2.06 | 377 |
| Innovation | 3.15 | 247 |
| Mood | 3.08 | 160 |
| Theme | 3.89 | 49 |
This was a fun game and the music was pretty good too.
The movement should be smoother :)
Great job!
Sequel? :P
Amazing work!
great art, sound, mood and gameplay, I really liked it.
It reminds me of 16-bit games, congratulations for that :)
- BlueSweatshirt
You can't change entry but maybe explain it sooner in your note. I think it's your core gameplay the most important thing the player have to know before playing : -1 +2 habilities each level