Quadripartitus by Phantom Lab

[raw]
made by Phantom Lab for LD35 (COMPO)
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Fight your way through a randomized dungeon filled with monster. Use your shapeshifting abilities to transform your hero from HUMAN into a SPECTRE, DEMON or ANGEL to kill your enemies, sneak through the dungeon and heal yourself to make it to the magic portal!

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Run around using WASD or Arrow keys!
Shift shapes with buttons 1, 2, 3 and 4!
Attack with space!

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Made by Phantom Lab with Unity 5, Photoshop, SFXR, Reason 5 and Audacity.
The Source Package includes the code as well as all the art assets that can be seen in the game. The sprites and textures come in Photoshop's PSD format and include all the layers (usually one layer per color + some post-processing).

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#LDJAM #LD35 #ludumdare #unity #html5 #webgl

Ratings

Coolness 75% 2
Overall 3.06 591
Audio 2.67 476
Fun 2.58 803
Graphics 3.55 237
Humor 2.23 456
Innovation 2.65 732
Mood 3.28 230
Theme 3.52 358

Feedback

Persimonn Pomelo
18. Apr 2016 · 02:16 UTC
I like the claustrophobic feeling of the dungeon, very atmospheric. The big red guy looks great, made me laugh.A little hard to see what's ahead of you when moving downscren with the interface element at the bottom. Impressive work.
ConorOD
18. Apr 2016 · 02:21 UTC
Reminded me of a top-down Daggerfall, which is no bad thing! Apart from that though, it still needs a lot of polish. The combat felt dull - the little orange damage indicators aren't enough to let you know what's going on, and the lack of animation or feedback doesn't help either. Another observation - it doesn't make sense that I can walk down those narrower corridors when in the big red guy form. A solid start here, but could do with quite a bit more work I think. Ambient music was nice.
CMLSC
18. Apr 2016 · 02:23 UTC
I like the graphics, but I have a few other problems with the game:
There wasn't any attacking animations for the enemies.
The 2nd form seemed to be missing a sprite.
It was too easy to die.
tinykidtoo
18. Apr 2016 · 02:30 UTC
I like the pixel graphics makes it feel old dungeon crawler.
wtfrara
18. Apr 2016 · 02:35 UTC
I LOVE the aesthetic. It's very PS1, which I have a soft spot for, so maybe I'm biased. But it gives this great sense of claustrophobia. I'd love to see this expanded into something bigger - I think the AI responding to the player state is great, but could be expanded to be really interesting. Great work!
jdmazz
18. Apr 2016 · 02:36 UTC
Very impressive amount of work you accomplished! Your skill level at making games is great, but honestly I didn't find this fun or innovative. Very sluggish controls. Still, you did amazing work for 48 hours.
QuexD
18. Apr 2016 · 02:50 UTC
Why won't this ghost die I am stabbing it so much... oh
wavertron
18. Apr 2016 · 03:18 UTC
I didnt quite see the point of the different heros, but perhaps you ran out of time? Good concept though, and nice mood with the audio and cramped dungeon size
Jordan
18. Apr 2016 · 03:33 UTC
Really love the graphic style and lighting! I found it a bit hard, but maybe I'm missing something.
biscuitdough
18. Apr 2016 · 03:36 UTC
Impressive scope! wished my movement speed was just a little faster. graphics and mood were great.
candlesan
18. Apr 2016 · 04:27 UTC
Lots of cool characters.
luquio
18. Apr 2016 · 09:04 UTC
Fun gameplay, want to see more of this
JNI
18. Apr 2016 · 15:17 UTC
I like the graphic style, but it wasn't clear if enemys are attacking, so it was difficult to dont die :D
FrameMatt
18. Apr 2016 · 15:23 UTC
Nice one
Lovely graphics~
KodingNights
18. Apr 2016 · 15:53 UTC
Liked the top down dungeon 3d viewpoint. Some enemies seemed invulnerable?
Max Amaden
18. Apr 2016 · 17:12 UTC
Love it! Awesome game, keep up the good work!
pjimmy
18. Apr 2016 · 18:09 UTC
Super cool, I love the style of the graphics!
Cowa
18. Apr 2016 · 18:20 UTC
Nice graphics!
F4KETHIS
18. Apr 2016 · 18:28 UTC
looks really good and I like the atmosphere, but I wasn't totally sure what two of the forms did? I didn't seem to be able to attack with 2 or 4.
🎤 Phantom Lab
18. Apr 2016 · 18:37 UTC
2 is good for sneaking past enemies - as a phantom they wont see you unless you almost run into them.
4 heals you but attracts enemies.
BarkingCat
18. Apr 2016 · 19:57 UTC
Overall nice game, the only thing I complain about is the lack of feedback for some animations and the clunky movement. it was enjoyable
SuperIzzo
18. Apr 2016 · 23:14 UTC
Very cool visuals and a good selection of shapeshift forms.
norseware
19. Apr 2016 · 03:03 UTC
Nice idea with the downward view, it was an interesting play! The controls were okay, but it took way too long to kill enemies, and you moved very slowly. It just feels very "sluggish". But I liked the pixel characters mixed with the 3D environment, very different! Nice work :)
psychonull
19. Apr 2016 · 03:39 UTC
Great graphics! Awesome lighting. Nice game overall!
joemid
19. Apr 2016 · 05:29 UTC
Love the graphic style and the overall look. I didn't realize that I was being hit by an enemy until I was already dead!
Freank
23. Apr 2016 · 17:17 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
blackoptics8
24. Apr 2016 · 07:38 UTC
The gameplay is enjoyable. The music is a little sub-par just being 4 notes but is pretty ambient considering. Mechanics were thought out and timeout between shape shifting was a nice touch. Great entry ;D
marmpa
24. Apr 2016 · 13:40 UTC
Really nice game!! I really liked the art style and the birds kinda eye view.
garygreen
24. Apr 2016 · 18:01 UTC
That was fun. It might have been good to animate the enemies a bit more, but on the whole I enjoyed and liked the art style. Nice work.
LinealGames
24. Apr 2016 · 20:26 UTC
I love the top down view and the graphics although some of the green enemies would never die no matter how many time I hit them
fin_nolimit
24. Apr 2016 · 23:30 UTC
Very nice!!! A top down slightly 3D look!!! Very nice and a little creepy (a good way creepy) I died a few times VERY EASILY lol but I had a great time playing
Rock Eaters
28. Apr 2016 · 23:27 UTC
i think the monster is a little to big but the concept is good
TheCams
04. May 2016 · 12:21 UTC
Nice entry, just needs a bit of balancing, but nice atmosphere :)