Hexarden by Aaron San Filippo

[raw]
made by Aaron San Filippo for LD24 (COMPO)
Start with a bare space, and evolve it into a fully grown garden! (see what I did there?)

Hexarden is a gardening puzzle game played on a hexagon grid. Try to maximize your points for each of the five levels, by connecting water to plants.

Each plant is worth one point for each adjacent water piece.

If you feel so inclined, post pics of your best layouts to Twitter with the #hexarden tag!

Ratings

Coolness 42% 691
Overall 3.52 104
Audio 3.46 68
Fun 3.50 79
Graphics 3.62 133
Humor 2.23 311
Innovation 3.54 107
Mood 3.14 136
Theme 2.69 452

Feedback

Tony Coculuzzi
27. Aug 2012 · 01:03 UTC
Cool concept, pretty interesting gameplay once you understand it.
matthias_zarzecki
27. Aug 2012 · 03:31 UTC
Great idea for a puzzle! Graphics are nice too, on a good fidelity-level. It'll take me some time to figure the perfect system out :)
mariscal
27. Aug 2012 · 17:06 UTC
I liked the game even though I'm not a really fan on this puzzle games. Was interesting playing with my friend to see who scored more points! Great work man!
bvanschooten
27. Aug 2012 · 17:14 UTC
Really good puzzle game. I'd like to play more levels!
Thurig
27. Aug 2012 · 17:23 UTC
Solid puzzle game! I enjoyed playing this. Really fun.
Datw
27. Aug 2012 · 17:38 UTC
Simple, well polished up and a good optimization exercise! Awesome!
Jeremy1080
28. Aug 2012 · 02:03 UTC
Wow that was actually fun! Make some more levels please!
Glamdring
28. Aug 2012 · 02:08 UTC
interesting concept, but not real exciting as-is. I love the audio though, very chill.
pjchardt
28. Aug 2012 · 02:12 UTC
Very nice puzzle game. I wish there were more levels, or procedural levels, because I could play that for awhile. Nice job.
🎤 Aaron San Filippo
28. Aug 2012 · 13:40 UTC
I knew I should've made more levels, darnit!
BumpkinRich
28. Aug 2012 · 23:44 UTC
Very nice idea. I'd like some feedback on how I'm doing. It's hard for me not just to skip forward and just click everywhere. Maybe a target score or reward system.
nseward
29. Aug 2012 · 14:08 UTC
I wanted to pull out python and run through all the possible plays to figure out the real maxes. I love this game. It took me a while to figure out that water can expand too. Click and drag would be more intuitive for me and would lend itself to mobile platforms. Great work.
🎤 Aaron San Filippo
29. Aug 2012 · 15:11 UTC
Thanks for the feedback! Yeah I realized after the fact (and a couple people saying it) that the tutorial didn't cover moving the water.

I'm totally going to write a search algorithm to find the best solution for each puzzle - I'm trying to resist putting more time into instead of finishing other projects :)
dick_claus
31. Aug 2012 · 14:38 UTC
I was not moving plants at first. But after I read top scores I replayed it and solve all puzzles with the highest score.
Good game.
AdventureIslands
02. Sep 2012 · 18:06 UTC
Solid puzzler, nice work. Good thing you were able to continue to next level even if you didn't get high score.
Skypeians
03. Sep 2012 · 23:20 UTC
great game!
hamster_mk_4
04. Sep 2012 · 03:58 UTC
Posting the high scores is a great way to get your players to put more effort into this simple puzzle.
TheRealJefe
05. Sep 2012 · 03:07 UTC
Awesome!