{"author_link":"\/author\/cogcomp\/","author_name":"CogComp","author_uid":"16225","comments":[{"author_name":"Rellikiox","author_uid":"14491","time":"Aug 29, 2012 @ 11:56am","epoch":1346241060,"text":"Cool game, even though it's a bit easy once you get the hang of it."},{"author_name":"science4cake","author_uid":"16607","time":"Aug 29, 2012 @ 7:08pm","epoch":1346266980,"text":"I feel like the game could have been more dynamic. After a couple levels it gets redundant."},{"author_name":"Gidaio","author_uid":"14818","time":"Aug 29, 2012 @ 7:50pm","epoch":1346269500,"text":"Interesting, but, as others have set, repetitive and easy."},{"author_name":"DevWouter","author_uid":"14393","time":"Aug 29, 2012 @ 7:55pm","epoch":1346269800,"text":"Nice way to handle the team but I agree with the others above. Repetitive and easy."},{"author_name":"BrothersT","author_uid":"12722","time":"Aug 29, 2012 @ 8:19pm","epoch":1346271240,"text":"Nice idea, and quite addictive for the first few rounds, but gets very easy when you realise that you can just crowd around the back of the cells to herd them to the goal.  I gave up after the game didn't finish when the level count reached the end of the first line.\r<br\/>\r<br\/>I think you should have stopped at 10 levels, ramped up the difficulty a bit faster, and had some way to lose the game as well."},{"author_name":"garygreen","author_uid":"13914","time":"Aug 29, 2012 @ 9:06pm","epoch":1346274060,"text":"Really liked those luminous graphics and the game idea, but I wasn't sure how well I was doing, or if I was doing it right. I managed to get to level 3 though. :-)"},{"author_name":"ggiraldez","author_uid":"12224","time":"Aug 29, 2012 @ 10:05pm","epoch":1346277600,"text":"Interesting! I would have called it &quot;Cell Herder&quot; though ;)"},{"author_name":"Kayelgee","author_uid":"15267","time":"Aug 30, 2012 @ 11:01am","epoch":1346324160,"text":"it get's repetitive once you've reached lvl 3+. The controls could also be a little better like left mouse to move and right mouse to shoot the beam."},{"author_name":"evilseanbot","author_uid":"7902","time":"Aug 30, 2012 @ 11:08am","epoch":1346324580,"text":"Stopped about four levels in. The concept was neat and it was cool to look at, but there wasn't enough changing to keep me engaged."},{"author_name":"JonathanG","author_uid":"11515","time":"Sep 4, 2012 @ 7:52pm","epoch":1346788020,"text":"This is an interesting game, I like the way natural selection is used in a gameplay system!  Sometimes it seemed that the cells would refuse to evolve to move in the direction I wanted them to though. You could certainly expand this idea."},{"author_name":"mohammad","author_uid":"14064","time":"Sep 4, 2012 @ 9:05pm","epoch":1346792400,"text":"Was weird, But I kept on playing!\r<br\/>So there is no way to lose eh?\r<br\/>NO LOSING FOR U!!!!!!!!!!\r<br\/>Good job, Pretty addictive!"},{"author_name":"demonpants","author_uid":"531","time":"Sep 5, 2012 @ 6:13am","epoch":1346825280,"text":"Seems nifty! Can I have a Mac port please?"},{"author_name":"goerp","author_uid":"14225","time":"Sep 5, 2012 @ 7:27pm","epoch":1346872920,"text":"It is an interesting idea. You eradicate the ones that don't  have the traits you want. Maybe you can expand on it and have more variety in behavior, maybe going round corners, being able to defend or attack. But then you need a more sofisticated way to kill them. The spray gun you now have is not focused enough. And like other people said: it is quite easy."},{"author_name":"Josh @ Dreamland","author_uid":"5818","time":"Sep 8, 2012 @ 5:00pm","epoch":1347123300,"text":"XNA\/family choke WINE."},{"author_name":"triliyn","author_uid":"14121","time":"Sep 14, 2012 @ 2:14pm","epoch":1347631740,"text":"The cell faces were cute. Aiming the gun was a little difficult; I would have liked a separate button for that instead of having to click on a cell. It's also a bit non-intuitive that you target a point rather than a direction."}],"images":["ld24\/16225-adba8b3c5348e32fc26713186fcb57b5.jpg","ld24\/16225-f2c2cc00b415622c8af15fc7ea3f4751.jpg"],"links":[{"url":"http:\/\/www.cogitarecomputing.com\/pmwiki-2.2.2\/pub\/PrimordialGuard.zip","text":"Windows"},{"url":"http:\/\/www.cogitarecomputing.com\/pmwiki-2.2.2\/pub\/PrimordialGuardCode.zip","text":"Source"}],"metadata":{"g_key":"28868","g_author":"16225","g_event":"LD24","g_eventkey":"12","g_subevent":"COMPO","g_urlkey":"28898","g_title":"Primordial Guard","g_status":"UCHK1","g_place":"554","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/16225-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/16225-shot1.png-eq-900-500.jpg"],"text":"Primordial Guard\r\n\r\nYour mission:\r\nWatch over your cells and obliterate\r\nmutations that do not evolve towards\r\nascension.\r\n\r\nInstruction:\r\nMove your guard around by clicking in empty space.\r\n\r\nActivate your pulse weapon by clicking on a cell.\r\nUse your weapon to remove cells that are genetically\r\ninclined to move away from the \"The way to ascension\".\r\n\r\nNote that once you turn the weapon on, it is always on.\r\n\r\nClick on mouse button to start game.\r\nClick on mouse button to start level when it says \"Get ready for level:\"\r\n\r\nHave fun!\r\n\r\nPlatform: Windows\r\nRequires: Visual Studio 2010 Redistributable package\r\n<\/p>","title":"Primordial Guard"}