Where am I? by AgentParsec
You have no idea where you are or how you got here. You just know you have to get out... and you definitely have the feeling that something else is lurking around...
Made using Unity. The evolution theme here is in the slowly evolving visuals as you progress further along the hallways of the complex.
Made using Unity. The evolution theme here is in the slowly evolving visuals as you progress further along the hallways of the complex.
Ratings
| Coolness | 14% | 1080 |
| Overall | 3.38 | 164 |
| Audio | 3.87 | 18 |
| Fun | 2.74 | 399 |
| Graphics | 3.18 | 270 |
| Humor | 1.86 | 449 |
| Innovation | 3.08 | 276 |
| Mood | 4.36 | 3 |
| Theme | 1.76 | 712 |
Love the subtle audio and the screen-filter, which you don't really notice getting stronger at first.
The rooms changing layout was a bit ... too random. It felt like it was happening "arbitrarily", and there wasn't really a larger plan to the level-design. I once spotted 6-7 rooms in a row, but when I turned the corrdior has turned into a wall. It felt like "proof that it's random" instead of "corridor sth is supposed to happen".
Another important thing is the lack of information. I did not ready your description "something else is here". I'm glad I did not, this little piece of information completely changes how you approach the game.
In that vein "Where am I" on the title is detracting from the atmosphere too. It is, after all, an elements "outside" the game. Is it even necessary? it is the first thing the "player" thinks/says. There is no need for the "character" to voice it too.
Better solution: Have it written on wall in the first room. Just one extra would do SO MUCH. Imagine seeing it there: This place is hidden/weird/etc. Somebody else like me was here before.
Impressive work. I give this 5 stars in mood without hesitation.
Also: Why is everyone comparing this to "Slender"? You do know there are dozens of other horror-titles, many more approriate for a comparison.
Like the excellent (and truly pants-shitting) SCP-087, which has a similar premise. Or similar SCP-games, which often deal with non-euclidian geometry. Or Amnesia.
- http://www.youtube.com/watch?v=-ql57Hzcr4A
- http://www.youtube.com/watch?v=0BswJKtn_9o
but the camera is going dark and dark ,the mood is weird and dark also :D
You did a good job with this game, though once again, the theme isn't really incorporated well. Also, for future first person games, I recommend putting a pause screen and some settings/options such as sensitivity, invert mouse, etc.
Alone.
With Headphones.
In the dark.
Where am I? is one of the few games I really liked playing. I even made a Let's Play about it: http://www.youtube.com/watch?v=B2xfw6akfdA
5/5 mood anyway :)
I kept trying, but I could never see the hallways disappear... it would only happen when I looked away. How did you do that!?
"Alright, that's some kind of grey room."
"Aaannndd more grey rooms."
"Hey, cool noise effect."
"What the!? Where did that corridor go?"
"This is getting kind of creepy..."
"Sheesh, it's getting dark in here."
"Alright, this room doesn't have any way out, now what?"
"OHSHITJESUSWHATTHEHELL!"
*faint sobbing noises*
So yeah, well done.
It is not really close to the theme but this is definitely one of my favorites...
that was terrifying.
The audio combined with the screen thingy made me really tense and the doorways was just awesome.
Too bad it didn't fit the theme that well. But that was a great experience anyways!
the ever changing hallways were great, very well done, they never disappeared in a way that I would clearly see them disappear (I'm guessing you checked for mouse pointer velocity, so they only change when the screen is moving - which coupled with the noisy effect blurs the changes really well, smart)
the only downside here is the theme, but there are enough other categories for you to score in ;)
Whole time when I was walking I was hoping that nothing will jump behind the corner and scare shit out of me. Then at the last room I was thinking about there might be a timer that triggers something. But at the spooky moment I was still suprised. I jumped out of my chair and shouted some finnish curse words loudly. Good game!
Plays like you're in a movie. Not knowing what will happen is a good thing here.