Boxey by ShadowBrain

[raw]
made by ShadowBrain for LD35 (JAM)
Boxey!
Boxey is a VR-ONLY HTC Vive game, you need an HTC Vive to be able to play it.

It's pretty self explanatory, go in there and ship some boxes! :D
(You throw things into the truck, then close the truck when it's full so you get some sweet casheesh.)

Ratings

Coolness 36% 1666
Overall(Jam) 3.53 276
Fun(Jam) 3.58 175
Graphics(Jam) 3.74 315
Humor(Jam) 3.50 122
Innovation(Jam) 3.84 82
Mood(Jam) 3.47 265
Theme(Jam) 3.29 592

Feedback

Max Amaden
18. Apr 2016 · 20:07 UTC
Awesome little game! Good to see VR is a thing even in Ludum Dare. Keep up the good work!
fuzzywobs
19. Apr 2016 · 14:49 UTC
Very impressive, polished and fun mini-game.

Firstly the whole aspect of shipping VR headsets, within a VR headset, while there is a real world shortage and delay of VR headsets is a perfect fitting and fits the themed fantastically. Great humor.

Even the little things like the 3rd person camera for spectating on a PC or just watching yourself (and checking out the cool modelling and 3D heart!) in VR are neat touches. As is the box deformation if thrown too hard, which affects the money made on each delivery.

Music fits with the robotic nature of the protagonist.

Controls and game-play are simple, intuitive and most importantly fun.
sol_hsa
19. Apr 2016 · 17:11 UTC
htc vive might be tad bit of a niche as of yet.. =) I hope you'll get your ratings.
Reversal Mirror
19. Apr 2016 · 17:37 UTC
Unfortunely I cant play it without HTC :C
pogo
19. Apr 2016 · 17:55 UTC
My mailman fantasies are becoming a reality.
I like how the boxes crumple.
kvanderlaag
19. Apr 2016 · 18:19 UTC
Surprisingly polished for a one-man LD entry. So meta. Much VR. Wow.
Arvydas
19. Apr 2016 · 19:46 UTC
What was the actual shapeshift in this? Good Vive demo tho
🎤 ShadowBrain
19. Apr 2016 · 23:27 UTC
@Arvydas A box is a shape right?
And you shift boxes into the trucks.
:D
(Far fetched I know.)
Black Horn Studios
21. Apr 2016 · 10:56 UTC
I cant play it without HTC Vive, but good work!
Freank
24. Apr 2016 · 09:41 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
CaptainPilot
24. Apr 2016 · 15:10 UTC
Fun little game. Nice to see some VR in LD35.

I like the idea of shipping headsets. It wasn't quite as self explanitory as you would have liked as the game gave no feedback as put boxes in the truck regardless of whether they were good or not.

Once I realised you could pull the shutter on the truck (which felt great!) I got the hang of it.

The one word of caution is to not assume the type of room height a player has got. I actually pressed my controller in the ceiling for the really tall truck shutter.

It really picked up there towards the end though. Fun!
hitchh1k3r
27. Apr 2016 · 17:53 UTC
I'd like to reiterate above comments about the humor and "metaness" of this game. Good work and very well polished. I found the game simple enough to figure out without more instructions, thought the in-game desktop preview screen to be nice. The music was fun, but while the game didn't really give me an issue orienting myself, a hum on the conveyor belt could help anchor my position a bit better.

I played this twice and still have no idea how the score is tallied, I'd guess it's by count and damage to boxes. Maybe if the truck left behind a manifest (or something) you could pickup and read breaking down the score it would help teach the player (they could then ignore future breakdowns or read them all to see how they compare).

All in all, great game and good work. I particularly liked being buried in boxes while I had trouble keeping up.

PS. I guess I could see the boxes "translated" onto a truck, and bent when smashed... but it's not a great use of the them. :(
thristhart
29. Apr 2016 · 14:07 UTC
I love the feeling of it! Very pleasing to toss boxes around. I had troubles because of my very limited play area (my computer desk is exactly at the end of the conveyor belt... so I kept hitting my hands against an invisible wall while trying to pick up boxes that fell) but that added to the feeling of growing chaos. Fun!
TTLabs
11. May 2016 · 01:29 UTC
Lots of fun! I love the consistency of the art style, and the custom controller. And great interaction system! I wasn't sure if I was throwing objects into the right area, maybe a bit more player feedback regarding that.