The Darwinizer by Jeremias
In this game you play a dino-hunting men called "The Darwinizer". He collects the genes, uses them to increase his strength or combines them among themselves.
Have a look at the HOW TO PLAY first (it's also in the download files):
http://www.stevencolling.com/downloads/ld24/How_To_Play.pdf
This is a XNA game.
Download and install Microsoft's .NET-framework 4.0 and the XNA-redistributable first:
http://www.microsoft.com/de-de/download/details.aspx?id=17718
http://www.microsoft.com/en-us/download/details.aspx?id=20914
If you have problems running the linked game (e.g. playing on a laptop or something like that), try the following:
http://www.stevencolling.com/downloads/ld24/The_Darwinizer_reach.zip
Thank you for playing and giving feedback :)
Feel free to post your highscore in the comments below!
Have a look at the HOW TO PLAY first (it's also in the download files):
http://www.stevencolling.com/downloads/ld24/How_To_Play.pdf
This is a XNA game.
Download and install Microsoft's .NET-framework 4.0 and the XNA-redistributable first:
http://www.microsoft.com/de-de/download/details.aspx?id=17718
http://www.microsoft.com/en-us/download/details.aspx?id=20914
If you have problems running the linked game (e.g. playing on a laptop or something like that), try the following:
http://www.stevencolling.com/downloads/ld24/The_Darwinizer_reach.zip
Thank you for playing and giving feedback :)
Feel free to post your highscore in the comments below!
Ratings
| Coolness | 72% | 3 |
| Overall | 3.39 | 158 |
| Audio | 2.77 | 242 |
| Fun | 3.12 | 211 |
| Graphics | 3.64 | 124 |
| Humor | 2.33 | 280 |
| Innovation | 3.21 | 208 |
| Mood | 3.00 | 183 |
| Theme | 3.48 | 153 |
Fun to play with some nice graphics and sound.
@Vordux: Thank you for your comment.
Keep up the good work!
@dalbinblue: Yeah, that happened to me sometimes, too :D
@Mach60KAS: Thank you.
@JaJ: Oh yeah, my game for the last Ludum Dare was so bad balanced, that even I was not able to beat it...
@juaxix: You are right. It's difficult to make a tradeoff between "simple games where everybody can enjoy some minutes so they can go on with other games to rate" or "some deeper gameplay which are leading to instructions which no one wants to read if he goes through the games he wants to rate"... I prefer the latter one (even if there are ways to improve the GUI to make things clearer...)
Actually, I like your game very much! It reminds me a lot of "Chocobo's Dungeon", and that's a good point for me :)
All the randomized stuff is interesting, and can create tricky situations (for example, when your first enemy is a red dinosaur). I like the strategic aspect.
However, the audio ambient is not so rich and quickly became boring (because of the repeatability of the music and the reduced amount of sound effects).
For 48h, the work is amazing, and i love the look and feel of the provided PDF explaining the basics!
Also there should be a game over if you get stuck.
Anyway it is fun to play, the creatures are really well drawn and the music is nice too :)
@Materie: You are right. So part of the game is to decide which genes used to restore health and while fighting the next dinos, combine other genes
to improve the fighting abilities.
@shinD: If I had the time, I would made an algorithm so the dinos get not stucked in the level. You can't get stucked if you follow the path
marked with arrows on the rocks. But this I should made clearer next time.
@berareu: Always difficult to balance a game within the 48 hours... like everything else ^^
@Deykoweec: Yeah, if I made a post-compo-version, I would make a proper ending screen or something like that. Thank you for the hint.
AirRider3: ;( it's XNA an therefore nasty to port it to other platforms than windows (xbox, windows phone).
Very, very interesting mechanics, but the game could be even harder, I think - it's too easy to just hoard healing genes. But I'd like to see this expanded. Some kind of post-compo version, perhaps?
http://www.stevencolling.de/downloads/public/ld24/The_Darwinizer_reach.zip
I can't believe I'm just realizing this. So that's why hardware acceleration doesn't do anything on this thing! Wow, I'm slow.
Otomata rocks, right?
You get interesting music in few clicks, recordable and downloadable.
@feyleaf: Thanks for your comment. Yes, there should be a better ending (or an endless-mode). The game's problem is that it is too easy, so there is no need to combine the genes - as you said.
Perhaps the how-to-play guide could've been integrated somehow into the game.
@KhaoTom: Thank you :)
It's just unbelievable you did this in 48 hours. You must have a pretty "evolved" base code there... :) Anyway nice gfx and RPG elements it has. I had fun playing it!
@RawBits: Yes, if I had a bit more time, I would fix the spawning in unaccessible areas and add a mechanic so the player can't get stucked. But if you follow the rocks marked with a brown arrow, you can't get stuck (I know, not the best way to do this).