The Origin of Faeces by pentaphobe
You are an Ape who, upon reading of the Pope's insistence that evolution is "Just a Theory," decides to do something about it.
Unfortunately there are vast parts of this that are unfinished. Some things I'd like to add for the Jam:
* fix the Hazards system. it was fun
* fix the (extremely broken) tree swinging
* add the projectile weapon mentioned in the title.
But it's 5 minutes until the end of submission hour and my (3g) internet only just started 'working' again :|
== Source ==
I'll chuck the source up on github soon - just going to go through and clean out some of the bug-testing cruft and post the link separately.
== Updates ==
28 of August
- added an updated/bugfix version with quite a few little tweaks
- this is just mostly stuff that irked me, but I'm kind of inspired to spend 24hrs on it just to add the stuff that almost made it in (mostly hazards, the boss and the intro "movie" as I life got in the way of participating in the jam)
- there's a change log on github here: https://github.com/pentaphobe/Origin-of-Faeces/blob/Source-Only/CHANGELOG.md
27/28 of August
- Added a Mac build (still no windows projector). This is still the exact same version as the compo and should be used for rating rather than any future bugfixes.
- Added link to the github repo. Comments are thin on the ground at the moment, but I'll update over the next couple of days (in between playing all these sweet games!)
Unfortunately there are vast parts of this that are unfinished. Some things I'd like to add for the Jam:
* fix the Hazards system. it was fun
* fix the (extremely broken) tree swinging
* add the projectile weapon mentioned in the title.
But it's 5 minutes until the end of submission hour and my (3g) internet only just started 'working' again :|
== Source ==
I'll chuck the source up on github soon - just going to go through and clean out some of the bug-testing cruft and post the link separately.
== Updates ==
28 of August
- added an updated/bugfix version with quite a few little tweaks
- this is just mostly stuff that irked me, but I'm kind of inspired to spend 24hrs on it just to add the stuff that almost made it in (mostly hazards, the boss and the intro "movie" as I life got in the way of participating in the jam)
- there's a change log on github here: https://github.com/pentaphobe/Origin-of-Faeces/blob/Source-Only/CHANGELOG.md
27/28 of August
- Added a Mac build (still no windows projector). This is still the exact same version as the compo and should be used for rating rather than any future bugfixes.
- Added link to the github repo. Comments are thin on the ground at the moment, but I'll update over the next couple of days (in between playing all these sweet games!)
Ratings
| Coolness | 54% | 3 |
| Overall | 3.04 | 341 |
| Audio | 2.68 | 272 |
| Fun | 3.50 | 79 |
| Graphics | 3.58 | 143 |
| Humor | 3.14 | 94 |
| Innovation | 2.50 | 521 |
| Mood | 2.83 | 271 |
| Theme | 3.27 | 227 |
Nice graphics. Liked trying to throw myself really far with the hookshot.
Obviously it's incomplete, but you know that :)
The ape would benefit from being slower at the beginning, making the increase in speed more obvious and wanted.
Thanks for the feedback, everyone :)
Baburo: hehe, it's supposed to be quite fast, but perhaps there's a timestep issue - I'm _very_ new to flashpunk. Glad you liked it!
magicdweedoo: I'm still chuckling at your comment, ape person :)
Blundis: thanks! I spent a while tweaking the speedup, but it still didn't feel right - I expect that as I playtested it my expectations of what was "slow" changed.. the post-compo update has a different speedup value, but I think it's too slow now - any thoughts?
zx81: I like your candor. The design included further evolution than I managed to do in time, hadn't considered moving to a car, but going upright, shaving itself and putting on a suit were all originally intended :)
Sergey Mohov: Psychic Man! Originally this was an auto-runner, but I turned that off while testing and grew to like it this way (easier to play around on the trees) however I will probably still make it more canabalt like, perhaps with the LEFT key slowing movement to a walk. I'll let you know if I ever sell my soul to the apple store.
nseward: re. "awesome": yay! re. "offscreen glitch": nay! Originally the game killed you offscreen because of the aforementioned canabalt design - I then spent the last few hours trying to fix this "feature" thought I'd nailed it but a few people seem to have found ways to usurp my fixes.
Thanks again everyone for playing
The actual mechanics can be improved, and challenge added. But I liked it, and a finished, polished higher-res version of this would be really fun.
Will Edwards: I shall venture to give this a crack - I'd aimed at low-res partially as a stylistic choice (and partly out of "oh god I only have 23 hours") but it didn't quite mesh ideally. Once I'm near non-3g internet I'll upload some of my video including the making-of-sound effects which is a bit goofy :)