{"author_link":"\/author\/mokesmoe\/","author_name":"mokesmoe","author_uid":"4090","comments":[{"author_name":"Daniel Heidemann","author_uid":"16661","time":"Aug 27, 2012 @ 2:58am","epoch":1346035980,"text":"Remember to remove nextRoom action when L is pressed:-) A bit hard."},{"author_name":"Kortuga98","author_uid":"12952","time":"Aug 27, 2012 @ 3:07am","epoch":1346036520,"text":"Good, although the graphics could be a bit more interesting."},{"author_name":"sclark39","author_uid":"15443","time":"Aug 27, 2012 @ 3:11am","epoch":1346036760,"text":"I wasn't able to get far enough to see the gun evolving. No way to avoid the enemies and effectively shoot them. :("},{"author_name":"Defr\u00e4g","author_uid":"8101","time":"Aug 27, 2012 @ 3:12am","epoch":1346036820,"text":"Some fairly challenging platforming.\r<br\/>The lack of in-game control hints made me discover suicide and next-level before jump\/shoot.\r<br\/>making enemies respawn when re-visiting a place is kinda bad.\r<br\/>There seems to be no way of getting past the black-ground-guys without taking damadge"},{"author_name":"panzermancer","author_uid":"5826","time":"Aug 27, 2012 @ 3:23am","epoch":1346037480,"text":"I wish I knew which parameters determined the gun I'd get on the next level.\r<br\/>\r<br\/>Also, those turret things are the worst, you're pretty much required to get hit by them if you want to deal any damage to it.\r<br\/>\r<br\/>Also, I respawned on the boss for some reason. That made what could have made an interesting battle way too easy.\r<br\/>\r<br\/>I really did like the concept, though. This isn't bad for 48 hours; good job."},{"author_name":"Sgt Squirrelly","author_uid":"14165","time":"Aug 27, 2012 @ 3:54am","epoch":1346039340,"text":"Didn't make it to the gun evolving. Yet another game I suck at..."},{"author_name":"Mamick","author_uid":"15144","time":"Aug 27, 2012 @ 4:12am","epoch":1346040420,"text":"Fun, if a bit clunky (jumping is especially weird), platforming. I made it through almost the entire game without killing a single enemy. I wish I knew what stuff gets which guns, and enemies didn't respawn though. Pretty good."},{"author_name":"robcozzens","author_uid":"10944","time":"Aug 27, 2012 @ 4:23am","epoch":1346041080,"text":"I wasn't able to play it since you didn't have a web or a Mac version."},{"author_name":"Gareth001","author_uid":"14268","time":"Aug 27, 2012 @ 7:07am","epoch":1346050920,"text":"Thats a good game, but last level gliched out"},{"author_name":"Dietrich Epp","author_uid":"7606","time":"Aug 27, 2012 @ 11:19am","epoch":1346066040,"text":"A bit challenging.  I love the animation of the wheely robot that you see first."},{"author_name":"thewiseguy99","author_uid":"14421","time":"Aug 28, 2012 @ 12:54am","epoch":1346114940,"text":"I am really platformer fan so I like that part. I guess the weapons evolve and I do like the spread shooter. The jump ties with the level design so it provides a jumping challenge giving it another level of fun. Overall pretty decent. good job."},{"author_name":"LuizHGMonclar","author_uid":"14178","time":"Aug 28, 2012 @ 1:54am","epoch":1346118540,"text":"Liked the game as a platformer. Kinda hard though, but still very enjoyable. I just couldn't find a connection with the theme! Good job anyway!"},{"author_name":"Ezzam","author_uid":"11033","time":"Aug 28, 2012 @ 8:40am","epoch":1346142900,"text":"Overally pretty fun, although a bit hard."},{"author_name":"raohmaru","author_uid":"14867","time":"Aug 29, 2012 @ 1:04am","epoch":1346201940,"text":"Good platformer but pretty hard. Missing some background graphics."},{"author_name":"cobrajs","author_uid":"11192","time":"Aug 29, 2012 @ 1:49am","epoch":1346204640,"text":"Very challenging, especially those enemies that only popup when they can shoot you, then hide when you jump to dodge their shot! Made it to the blue weapon, which was a pretty cool weapon design (but hard to master). Good action, and indeed very megaman-esque."},{"author_name":"SecondDimension","author_uid":"14838","time":"Sep 1, 2012 @ 1:09pm","epoch":1346504640,"text":"The idea of the turrets was a good one, but perhaps a little too unforgiving.  I liked the bouncy-spring dudes as well, so the enemy variety was a plus point. The under-powered jump and enemy respawns did make it a bit frustrating though.  Overall some good ideas here which could be developed further"},{"author_name":"zakchaos","author_uid":"13273","time":"Sep 2, 2012 @ 11:49pm","epoch":1346629440,"text":"a bit too hard for me, i tried and tried, but couldnt get past the first level, you have an excellent concept though, maybe tone down the difficulty a little?"},{"author_name":"creative630","author_uid":"8156","time":"Sep 14, 2012 @ 8:16am","epoch":1347610260,"text":"Cool Idea, I just couldn't get past the second level. How do you get to know what gun you have received and why?"},{"author_name":"jprogman","author_uid":"15225","time":"Sep 18, 2012 @ 12:26am","epoch":1347927660,"text":"I sort of get the evolution theme: the guns power up then you move to the next level. Obviously the game is influenced by Megaman, which is not bad IMO. I would like to see new things through and the powering up the gun doesn't seem new to me. Still a good game to play."}],"images":["ld24\/4090-391b18ca24ea913850f81be58334e29c.jpg","ld24\/4090-bc4e18644e0c77100e55caaa06b4bf97.jpg"],"links":[{"url":"http:\/\/www.mediafire.com\/?e6082b9av9c6h7k","text":"Windows(Compo Version)"},{"url":"http:\/\/www.mediafire.com\/?9i2k0klkabhll59","text":"Source (Game Maker 8.1)"}],"metadata":{"g_key":"28912","g_author":"4090","g_event":"LD24","g_eventkey":"12","g_subevent":"COMPO","g_urlkey":"28942","g_title":"Megavolve","g_status":"UCHK1","g_place":"650","g_commentcount":"19","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/4090-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/4090-shot1.png-eq-900-500.jpg"],"text":"Your gun evolves as you progress depending on how you play!\r\n\r\nControls:\r\nArrows - move\r\nZ\/Y - jump\r\nX - shoot\r\nR - suicide\r\n\r\nPlay a couple times and you might get different weapons!\r\n\r\nThe 1.1 version removes the debug command left in by accident, lets up also jump, and should fix the boss bugs.<\/p>","title":"Megavolve"}