The Adventures of Box Man by Arkazon
Box man is trying to get home but stuff keeps evolving and eating him. Help him get home ... please :-)
Made using c++, allegro & box2d.
Made using c++, allegro & box2d.
Ratings
| Coolness | 46% | 618 |
| Overall | 3.38 | 164 |
| Audio | 2.33 | 395 |
| Fun | 3.58 | 55 |
| Graphics | 2.30 | 596 |
| Humor | 2.93 | 135 |
| Innovation | 3.20 | 220 |
| Mood | 2.80 | 280 |
| Theme | 3.45 | 166 |
I especially liked the ground that spawned enemies when you walked across it, as well as the plants that you needed to "taunt" in order to make them grow.
I also liked the music, and the controls were nice.
What I didn't like was the fact that all enemies suddenly evolved, without warning. I got killed like this *a lot* of times, when an enemy spontaneously grew when I was jumping over it. Some flashing or shaking would really work to warn the player that the enemy is about to evolve, IMHO.
Also, the enemies were a tad odd, in that they behaved kind of randomly, smoothly bouncing along. Some more variation in that, as well as tighter movement could be nice.
This has a lot of potential, and could be even better if all the kinks are ironed out.
For example, I switched into the 2nd level and still had the momentum from the last one going, so I plummeted to my death. Wall-jumping needs to be introduced in a thought-out-fashion, as well as enemies and how your evolution-bubble behaves. The grass was way too diffcult, as it just kills you outright.