{"author_link":"\/author\/tehskull\/","author_name":"TehSkull","author_uid":"13948","comments":[{"author_name":"dr_soda","author_uid":"8342","time":"Aug 28, 2012 @ 3:38am","epoch":1346124780,"text":"Android developers represent!  How did you like working with Corona?  Was this your first time with it?"},{"author_name":"TehSkull","author_uid":"13948","time":"Aug 28, 2012 @ 5:47am","epoch":1346132520,"text":"This is the second game I've put out, but neither of them I'm happy with. Corona is like the easiest thing I've ever used for game design."},{"author_name":"TehSkull","author_uid":"13948","time":"Aug 28, 2012 @ 5:57am","epoch":1346133120,"text":"Let me clarify, I'm not happy with them because they were both for LDs that I ran out of time on."},{"author_name":"sev_inf","author_uid":"13588","time":"Aug 28, 2012 @ 7:27pm","epoch":1346181720,"text":"QR Code for fellow Droiders: http:\/\/goo.gl\/Fu3i1\r<br\/>Nice idea, I would be glad to play more polished version."},{"author_name":"juaxix","author_uid":"10960","time":"Aug 28, 2012 @ 7:51pm","epoch":1346183160,"text":"Dont leave it!"},{"author_name":"DevWouter","author_uid":"14393","time":"Aug 28, 2012 @ 8:12pm","epoch":1346184420,"text":"No android"},{"author_name":"Will Xyen","author_uid":"1443","time":"Aug 28, 2012 @ 8:38pm","epoch":1346185980,"text":"Android?"},{"author_name":"goerp","author_uid":"14225","time":"Aug 28, 2012 @ 8:49pm","epoch":1346186640,"text":"Looked good, and playing on a touchscreen was a change.  I did feel uncomfortable bypassing the official app channel and it was buggy.  Music was good as w ell. I am curious about corona now."},{"author_name":"mohammad","author_uid":"14064","time":"Aug 28, 2012 @ 8:53pm","epoch":1346186880,"text":"wwinding of isaac\r<br\/>ps: if this was made for the andriod shouldent you put it in the droid shop?"},{"author_name":"TehSkull","author_uid":"13948","time":"Aug 28, 2012 @ 8:55pm","epoch":1346187000,"text":"To those saying I should put it in the shop, if you want to provide me with the $200 or so to buy Corona SDK and the Google Play fees, I totally will put it in the shop."},{"author_name":"pythong","author_uid":"717","time":"Aug 28, 2012 @ 9:13pm","epoch":1346188080,"text":"no android :("},{"author_name":"imef","author_uid":"9591","time":"Aug 28, 2012 @ 9:41pm","epoch":1346189760,"text":"A shame it's on android. I would have loved playing that!"},{"author_name":"PaulSB","author_uid":"1626","time":"Aug 28, 2012 @ 9:44pm","epoch":1346189940,"text":"Heh - nice idea but I'm not sure how to do good: each time the numbers eventually careered off into oblivion as did my hurricane into the abyss!"},{"author_name":"Guardian_Bob","author_uid":"15211","time":"Aug 28, 2012 @ 9:48pm","epoch":1346190180,"text":"As you said unfinished.  Interesting concept."},{"author_name":"mottmatt","author_uid":"16633","time":"Aug 28, 2012 @ 11:01pm","epoch":1346194560,"text":"No android platform available for testing."},{"author_name":"Desi Quintans","author_uid":"14456","time":"Aug 29, 2012 @ 4:37am","epoch":1346214720,"text":"I don't own an Android product :("},{"author_name":"Crushenator","author_uid":"14401","time":"Aug 30, 2012 @ 12:50am","epoch":1346287500,"text":"Can you recommend how one can get stared in Android development? I can program in Java so I wouldn't mind knowing about tutorials, books etc."},{"author_name":"cobrajs","author_uid":"11192","time":"Aug 30, 2012 @ 1:44am","epoch":1346290740,"text":"Wasn't quite sure what was going on. It would just either get really small or shoot off the screen. Music was great, though."},{"author_name":"Luck of the day games","author_uid":"11277","time":"Aug 30, 2012 @ 10:07am","epoch":1346320920,"text":"Can't get it to run"},{"author_name":"TehSkull","author_uid":"13948","time":"Aug 30, 2012 @ 6:03pm","epoch":1346349480,"text":"@Crushenator Honestly, I didn't use any Java in the making of this game. Purely Lua via the Corona SDK. I chose that SDK for its ease of use and crossplatform abilities. I do intend on learning Java for making Android games, but I think I'll keep Corona in my skillset, especially for time-limited events like game jams."},{"author_name":"aquasheep","author_uid":"13033","time":"Aug 30, 2012 @ 11:56pm","epoch":1346370660,"text":"I like the idea, and the music was really good. The controls, however, were unreliable for me, and before long I would be off the map, even at slow speeds. I think you just need to readjust the map size and make the controls more responsive, and you've got a fun, cool, little game."},{"author_name":"hgcummings","author_uid":"11392","time":"Sep 2, 2012 @ 5:33pm","epoch":1346606880,"text":"Interesting concept but needs a bit more work to be playable. Having sufficient control to aim for arrows was pretty muble. Pressing the letters H and C seemed to make a difference, but I'm assuming they're a debugging tool rather than part of the gameplay. The music was nice."},{"author_name":"DaveDobson","author_uid":"10977","time":"Sep 3, 2012 @ 5:28am","epoch":1346649780,"text":"I'd play this, but I don't have an Android phone.  If the HTML5 version comes out, I'll give it a whirl - looks cool."},{"author_name":"demonpants","author_uid":"531","time":"Sep 11, 2012 @ 8:00pm","epoch":1347393300,"text":"Looks gorgeous! Unfortunately I have no Android device to test on."},{"author_name":"davidwparker","author_uid":"7737","time":"Sep 15, 2012 @ 12:25am","epoch":1347668400,"text":"For something like this, if you do an Android one, you should also put out a video for people to see the gameplay."}],"images":["ld24\/13948-691e52c80849987df1b8b811a1c6301c.jpg"],"links":[{"url":"https:\/\/dl.dropbox.com\/u\/29856467\/Betas\/The%20Winding%20of%20Isaac.apk","text":"Android"},{"url":"https:\/\/dl.dropbox.com\/u\/29856467\/Cat5.mp3","text":"MP3"},{"url":"https:\/\/dl.dropbox.com\/u\/29856467\/main.lua","text":"Source"}],"metadata":{"g_key":"28920","g_author":"13948","g_event":"LD24","g_eventkey":"12","g_subevent":"JAM","g_urlkey":"28950","g_title":"Winding of Isaac","g_status":"UCHK1","g_place":"257","g_commentcount":"25","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/13948-shot0.jpg-eq-900-500.jpg"],"text":"Super incomplete, sorry. This Android game was inspired by the upcoming Hurricane Isaac, as our team is based in Louisiana.\r\n\r\nYour goal is to make a big friggen hurricane and slam it into the Gulf of Mexico.\r\nIn yellow is your speed, in blue is your amount of water. As you gather more water, you get larger relative to the map. Hot air and cold air makes you get higher and lower, which lets you gain speed, lose water or lose speed, gain water.\r\n\r\nThe white arrows manually adjust your course through the map. The blue and red arrows throughout the map are supposed to change your course and height.\r\n\r\nIt takes a careful balance between water and speed to make a good hurricane. If you get too low to the ground, you'll gain too much water and crash into the water (aka break the game). Go too high, and you'll be ZOOMING FAST, but you won't have any water.\r\n\r\nHTML5 version coming soon.\r\n\r\nCredits:\r\nLead Designer - Mitch Orcino\r\nProgrammer\/Designer - Kyle Bradshaw - @TehSkull\r\nArtist - Dae in Cho - @Haloflooder\r\nMusician - Seth White - @HerbivoreZombie<\/p>","title":"Winding of Isaac"}