Death Cell by fohx
Death Cell, a Cellular Automata/Game of Life-based Shoot 'Em Up by @fohx.
Left/Right arrow keys to move, space to shoot. Sound & music.
Left/Right arrow keys to move, space to shoot. Sound & music.
Ratings
| Coolness | 81% | 2 |
| Overall | 3.31 | 196 |
| Audio | 3.49 | 62 |
| Fun | 3.10 | 215 |
| Graphics | 3.42 | 186 |
| Humor | 1.75 | 498 |
| Innovation | 3.59 | 86 |
| Mood | 3.00 | 183 |
| Theme | 3.31 | 213 |
What I would've liked to see would be some more gliders in the start, since they are very easy to dodge, and you rarely have to shoot. Also, the explosive thingies are pretty hard to dodge, so I never made it very far.
On another note: My browser (Latest chrome) thinks that it's missing the unity player plugin when I browse HTTPS:// sites instead of HTTP:// for some reason. If you change it to HTTP:// directly in the URL it'll work fine with dropbox and users that have the same problem will be fine.
Great graphics and sound.
Really like it.
SteelRaven7: Ah, so that's why my friends with Chrome are complaining. Thanks for the help! I switched to http, seems to work fine now.
Great game!
So my dad brought home one of those books and lo and behold, it announced right there in the cover, it had the source code for THE GAME OF LIFE! Having enjoyed many a hour playing the tabletop version of Game of Life with my sisters and cousin, but not owning the game box myself as it was considerably expensive for a 11 year old out-of-work boy to purchase, I was sure excited with the promise of playing the game right there, in my Brazilian ZX-81 clone, the almight TK-85 with 48kb of memory.
I painstakingly typed the code in one afternoon, ran the game, and it was with utter disappointment and a sadness only 11 year old boys can muster that I watched squares popping in and out of the screen. In and out, on and off, in seemingly random fashion. Is *that* the game of life I was promised? Black-and-white blocks are showing up and disappearing. It is not fun. I am not even interacting with it - how is this a game? I was crushed.
Then it dawned on me.
Conway's genius was not of creating an expensive tabletop game with beautiful plastic cars for the house dog's to eat or pins representing your beautiful wife that could be easily lost under the run. It was a genius of showing you that life goes on, whether you want it or not, and there's nothing you can do about it. That it is not necessarily fun, unless you learn to recognize the patterns that are taking shape in front of you. This *was* the game of life, in many more ways than I could count.
In that moment, I unsubscribed to the plastic tabletop game doctrine. Now I write code.
Great game, brilliant idea. Could use some scoring system and some powerups, maybe. Regardless, this is what Ludum Dare games should strive to be: an amazing idea with quick but flawless execution. Bravo!
This was my first Ludum Dare ever, and reading your comments was perhaps the best part of the whole experience. Makes me want to do even better next time. Thank you.
A good, well polished entry. Nice job!
Great idea, such simple rules make such dynamic enemies. You learn to hate the invincible squares and worry that your shot my cause the enemy to "explode" though if you can dodge the explosions then its really fun. What would be nice is a score system, make the grid bigger and make it transparent so you can see those stars flowing through play area as well.
Very neat play on an old concept, well done ;)
Made a windows executable available here: http://alopex.li/temp/death-cell.zip
And I hear you all with your suggestions and agree with them all. I wish more of the ideas I had could have made it into the game but circumstances didn't allow for that.
Next time. Can't wait.
Love the faux-pixel-movement. Music and graphics work well together.
I wonder who recognizes the game-of-life-shapes. This might be one of the nerdiest references I've ever witnessed :)