Super Charles Darwin by gnx
So I decided to make an action platformer in honor of Charles Darwin.
This game is probably the most complete I've ever managed inside 72 hours.
There are 3 levels and a boss fight. Several powerups, enemies and environments.
The difficulty is tough, but with some patience you should be able to make it. I really hope you enjoy :)
\o/ All art, gameplay, music, sfx* in 72 hours by myself alone. \o/
[*EXCEPT the Wilhelm Scream which is of course the Wilhelm Scream as comments pointed out]
http://akseli.virtuaalipalvelin.net/darwin/
(Also note that it works best in Chrome, should work in FF and there will no sound in IE at least)
Tools used:
ImpactJS (html5,javascript)
Paint.net
sfxr
FL Studio
This game is probably the most complete I've ever managed inside 72 hours.
There are 3 levels and a boss fight. Several powerups, enemies and environments.
The difficulty is tough, but with some patience you should be able to make it. I really hope you enjoy :)
\o/ All art, gameplay, music, sfx* in 72 hours by myself alone. \o/
[*EXCEPT the Wilhelm Scream which is of course the Wilhelm Scream as comments pointed out]
http://akseli.virtuaalipalvelin.net/darwin/
(Also note that it works best in Chrome, should work in FF and there will no sound in IE at least)
Tools used:
ImpactJS (html5,javascript)
Paint.net
sfxr
FL Studio
| Web | http://akseli.virtuaalipalvelin.net/darwin/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=8333 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.98 | 147 |
| Audio(Jam) | 3.16 | 88 |
| Fun(Jam) | 3.10 | 93 |
| Graphics(Jam) | 2.60 | 197 |
| Humor(Jam) | 3.32 | 37 |
| Innovation(Jam) | 2.02 | 246 |
| Mood(Jam) | 2.75 | 128 |
| Theme(Jam) | 2.69 | 146 |
Good job.
Good on you and yeah I wanted the boss to be something special for the few who make it that far!
I love really hard megaman style games like these. The controls were great, and the music, sound effects, and grahpics made it satisfying to play. The level design was good and hard, but overall the game is too unforgiving in my opinion. Upgrades are almost never worth going out of your way for because you usually die getting them. And having a hitpoint would make it easier. I think checkpoint spacing is okay though, as it is satisfying to finally make it through a long level.
Many of the traps were interesting, and enemy placement was great. And there were great jokes, esp. the final boss. Sorry for rambling. I really enjoyed the game! :D
Despite that, I really did want to get further, so I kept playing, but still can't get too far. I like the enemy design :D The glowy graphics of the power ups and bullets don't seem to fit with the rest of the pixelly graphics though.
i liked it a lot
Didn't work in chrome on linux though, but Firefox got it right.
Very hard game, you don't go very far when you jump, do you? :)
So, was the investiment on ImpactJS worth it? I'm considering to buy it...
And thanks for your comment on my game :)
I would have still liked more checkpoints... or checkpoints at all? Didn't make it that far.
In any case, props to you for keeping me trying more than the average. Great job!
"\o/ All art, gameplay, music, sfx in 72 hours by myself alone. \o/" - You created the Wilhelm Scream? I don't think so.
I don't think level checkpoints are necessary. The player is forced to replay a level until they beat it, and the feeling of accomplishment they get really pays off. Kudos!
Skaradams
Ok, I'm getting older and I remember the old NES Contra. Jumping from different tier platforms to make your way through the level.blah blah...What I'm getting at here is this game has NAILED some serious platformer points. I found that the timing and layout of the enemies was like the designer of this game playing us like a fiddle.
Top points for this game.
BTW- The sound fx are perfect.
Also as you said, it's quite hard :D
Overall a good game with a good sense of humour - one good enough that you wish it was better ;)
But tuning character movement is definitely a job longer than what 72 hours allows.