Unnatural Selection by gritfish

[raw]
made by gritfish for LD24 (JAM)
Press Z or X to Start

Stop nature from getting out of balance - by keeping the animal population under control!

Kill off the animals that are taking over and survive till the clock runs out, but be careful not to cause an extinction!

(please be patient, it's a 2mb swf file)

The team for this entry:
@gritfish - programming
@brainfed - music
@joshuatreee - art

Ratings

Coolness 100% 1
Overall(Jam) 3.18 111
Audio(Jam) 3.16 88
Fun(Jam) 3.14 83
Graphics(Jam) 3.16 141
Humor(Jam) 3.26 41
Innovation(Jam) 3.10 92
Mood(Jam) 2.74 133
Theme(Jam) 3.35 54

Feedback

Maxium
27. Aug 2012 · 17:08 UTC
Can't seem to find the game.
Porter
27. Aug 2012 · 17:58 UTC
Pretty neat stuff. The collision could use a little work, as enemies will sometimes get stuck on or around you, and kill you quickly, but the rest of the game was pretty solid. Quite challenging, but lots of fun.
Kassoon
29. Aug 2012 · 05:18 UTC
Oh man, do gamers even understand the concept of moderation? Very cool idea. The controls/general physics could use some polish, but I liked it!
Jezzamon
01. Sep 2012 · 06:48 UTC
Interesting... you get killed too easily though.

It's a shame it's so short. If you had more levels, it would make sense to build up to the level of difficulty of the game.
BNeutral
02. Sep 2012 · 00:34 UTC
Was okay, pretty short.
pjchardt
02. Sep 2012 · 00:42 UTC
Like the idea and the controls felt pretty good. I died pretty quickly though. I second others that levels or a difficulty curve could help with it.
Sgt Squirrelly
02. Sep 2012 · 01:26 UTC
Really like the concept, sounds, and mood. However, the difficulty curve is way too steep (mostly caused by imperfect physics, collisions, and stuff. Overall, great work.
Jungorend
02. Sep 2012 · 02:18 UTC
Difficult game, but a lot of fun! The time ran out, and all the squirrels were still there, but I lost somehow?
Andrew
02. Sep 2012 · 02:34 UTC
I kept darLOSEing, mostly because the lose text made me chuckle every time I saw it. Nothing to do with me getting overrun by beavers. Nothing at all.
thewiseguy99
02. Sep 2012 · 02:40 UTC
this was really nice...a complete refreshing experience.

The graphics and music were awesome and catchy.

The mechanics very, very good. Love the double jump and wall jump, allowed me to worry about the task at hand and not avoiding hordes of enemies getting on top of me.

Was fast paced with a nice level of anxiety, I think you nailed that part.

Overall excellent in IMHO.
NiceAlexanderAS
02. Sep 2012 · 04:17 UTC
hahahahah wow nice game, the gameplay feels like a multiplier game and the music is awesome! n.n nice work :D
Zabot
02. Sep 2012 · 04:46 UTC
Great game, could we get some multiplayer post compo? It would make it even more insane.
localcoder
02. Sep 2012 · 05:28 UTC
Very interesting idea!

It's annoying when the animals clump together making it hard to kill the ones you want to. I'd prefer if the animals spread out more and I could hunt around for the ones I wanted to kill.

I like the music and the general fast-paced arcade-game feeling of this.
Jorjon
02. Sep 2012 · 06:00 UTC
Wow it was pretty hard. But a "population" game was what I was looking for. And loved the music/effects/art! Very polished.
Gareth Jenkins
02. Sep 2012 · 07:40 UTC
Love the musix/sfx combo -- was fun for a quick session as well.
dredlockz
02. Sep 2012 · 07:45 UTC
Good job; nice mood and humor.
With a bit more polish and better level design this could be great!
rylgh
02. Sep 2012 · 16:59 UTC
Cool, very challenging. I liked the wall-jump and the shotgun a lot.
yosh
02. Sep 2012 · 23:21 UTC
Man this game ROCKS. Really funny!
Too bad for the pieces of graphic missing : /
refreshcreations
05. Sep 2012 · 22:55 UTC
Ha! Great fun to play, liked the win / lose screens, nice touch, the music is awesome! Short but very sweet game, well played!
Sestren
08. Sep 2012 · 04:41 UTC
DarLOSE! That cracked me up, actually. Good execution. Music was nice, but the game seemed pretty difficult.
solkar
08. Sep 2012 · 06:11 UTC
With better collision handling it would improve a lot.

Instead of bar a number display would much more useful.
alwaysinbeta
08. Sep 2012 · 23:35 UTC
Fun game. Really liked the music and sfx. Couldn't help just killing everything that moved!
mdkess
09. Sep 2012 · 00:35 UTC
Awesome concept, and solid execution. I like the restraint required - you can't just blindly kill things. I could see this being expanded into a really deep game.

My criticisms are more technical in nature: it's easy to get caught under a squirrel and die from being unable to get out, and the physics feel a bit floaty. For a 72 hour jam though, that's a minor complaint at best - great work!
Joana
11. Sep 2012 · 22:47 UTC
This game is so bordering on crazy it becomes super fun! The music helps in this regard I think: It sets you up for high action and fun shenanigans! By killing ravenous animals, of course!

I really like the fact that you have a gun but have to be careful with what you shoot at. It becomes a lot harder but ends up being more rewarding when you do it right. Not that I ever managed to DarWINNING this thing, mind you! Those animals jump on your bones like it's nobody's business!

Here's my vote that you continue working on this. It's good as it is, but just improve the art a bit, the physics, and add a few levels with increasing difficulty, and you'll have a great game on your hands!

(And please make those animals less deadly. Yikes!)