Unnatural Selection by gritfish
Press Z or X to Start
Stop nature from getting out of balance - by keeping the animal population under control!
Kill off the animals that are taking over and survive till the clock runs out, but be careful not to cause an extinction!
(please be patient, it's a 2mb swf file)
The team for this entry:
@gritfish - programming
@brainfed - music
@joshuatreee - art
Stop nature from getting out of balance - by keeping the animal population under control!
Kill off the animals that are taking over and survive till the clock runs out, but be careful not to cause an extinction!
(please be patient, it's a 2mb swf file)
The team for this entry:
@gritfish - programming
@brainfed - music
@joshuatreee - art
| Web | http://www.gritfish.net/games/unnatural-selection/play-unnatural-selection.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=10705 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.18 | 111 |
| Audio(Jam) | 3.16 | 88 |
| Fun(Jam) | 3.14 | 83 |
| Graphics(Jam) | 3.16 | 141 |
| Humor(Jam) | 3.26 | 41 |
| Innovation(Jam) | 3.10 | 92 |
| Mood(Jam) | 2.74 | 133 |
| Theme(Jam) | 3.35 | 54 |
It's a shame it's so short. If you had more levels, it would make sense to build up to the level of difficulty of the game.
The graphics and music were awesome and catchy.
The mechanics very, very good. Love the double jump and wall jump, allowed me to worry about the task at hand and not avoiding hordes of enemies getting on top of me.
Was fast paced with a nice level of anxiety, I think you nailed that part.
Overall excellent in IMHO.
It's annoying when the animals clump together making it hard to kill the ones you want to. I'd prefer if the animals spread out more and I could hunt around for the ones I wanted to kill.
I like the music and the general fast-paced arcade-game feeling of this.
With a bit more polish and better level design this could be great!
Too bad for the pieces of graphic missing : /
Instead of bar a number display would much more useful.
My criticisms are more technical in nature: it's easy to get caught under a squirrel and die from being unable to get out, and the physics feel a bit floaty. For a 72 hour jam though, that's a minor complaint at best - great work!
I really like the fact that you have a gun but have to be careful with what you shoot at. It becomes a lot harder but ends up being more rewarding when you do it right. Not that I ever managed to DarWINNING this thing, mind you! Those animals jump on your bones like it's nobody's business!
Here's my vote that you continue working on this. It's good as it is, but just improve the art a bit, the physics, and add a few levels with increasing difficulty, and you'll have a great game on your hands!
(And please make those animals less deadly. Yikes!)