Vol by Thomas Bowker

[raw]
made by Thomas Bowker for LD24 (COMPO)
Vol, a first-person block explorer with procedural levels and visuals!

Stop those dastardly hexahedrons before they evolve!

Let me know if you got to level 7+!


Feel free to contact me at:
thomasbowk@gmail.com

www.thomasbowker.com
www.seethroughstudios.com

ANDROID UPDATE:
I made an Android version: www.thomasbowker.com/vol/android
Though for the best experience play it on a PC.

Note: About the theme, about halfway through development I realised my grander ideas for the AI just weren't feasible. So I decided to keep it simple and polish the game, since I prefer to make a more playable game than a worse one that conforms to the theme more. Thanks for playing!

IF YOU WANT TO CHANGE KEY SETTINGS:
Download either the Win or Mac version and change the input settings in the pop-up.

Ratings

Coolness 87% 2
Overall 3.38 164
Audio 3.07 159
Fun 3.29 142
Graphics 3.24 247
Humor 2.07 368
Innovation 2.66 454
Mood 3.00 183
Theme 1.84 686

Feedback

NatNoBrains
27. Aug 2012 · 07:27 UTC
Really good fun, got killed on level 7. Very loosely fitted the theme, but overall amazing fun.
Karel
27. Aug 2012 · 07:29 UTC
No AZERTY support :(
Skulls
27. Aug 2012 · 07:37 UTC
It was fun to run around and hit boxes with my elongated penis, I'm bookmarking it to try and get to the end eventually. Would have been nice to have some way to get my health back.
hnjslater
27. Aug 2012 · 07:48 UTC
The web ling doesn't work on Linux, is that expected?
Baburo
27. Aug 2012 · 07:49 UTC
I think it gave me a bit of an headache with the bright colors passing by the screen so fast :P Other than that, nice little game, especially the effects were cool(when enemy damages you and the transitions in the menu).
🎤 Thomas Bowker
27. Aug 2012 · 07:50 UTC
@Nat Thanks! I know the theme is loose, I didn't have time to flesh out the enemies to where I wanted them.

@Karel Sorry about that! I've updated the Win and Mac versions to have more Input options. Just change the Rot/Move keys in the popup before the game begins.

@Skulls Sorry for the tease, there is no end :)
🎤 Thomas Bowker
27. Aug 2012 · 07:53 UTC
@hnjslater Unfortunately no, sorry.
NostraDamon
27. Aug 2012 · 18:49 UTC
I like the camera effects, and i like the scary music too!
Zoomyzoom
28. Aug 2012 · 13:59 UTC
Really fun game! loved it!
LemonTree
28. Aug 2012 · 13:59 UTC
Can't play with keqboard on my mac
🎤 Thomas Bowker
28. Aug 2012 · 14:02 UTC
@LemonTree Thanks for pointing that out! I don't have a Mac but I'll see what I can do.
🎤 Thomas Bowker
28. Aug 2012 · 14:16 UTC
@LemonTree If you could give me more details that could help. Were any keys working? Was it the webplayer or the downloadable app? Did you try changing the input setting in the unity pop-up?
BumpkinRich
29. Aug 2012 · 18:08 UTC
Liked the way the enemies were evolving rather than the player. Loved the music choice too.
GreyShock
29. Aug 2012 · 18:17 UTC
I liked that laberynthic action! I reached level 7, there is an end or is it just infinite?

Good job!
🎤 Thomas Bowker
30. Aug 2012 · 01:20 UTC
@BumpkinRich Thanks!

@GreyShock It's infinite.
Ragzouken
30. Aug 2012 · 13:21 UTC
Very visually appealing! Even the cubes are nicely animated when they run away :D
ncannasse
31. Aug 2012 · 11:55 UTC
+ Quite fun, loved the oppressing music/sfx and the flashy mood.
- Don't fit the theme and no azerty support.
🎤 Thomas Bowker
31. Aug 2012 · 14:55 UTC
@ncannasse As I said with Karel you can download the application and change the key settings yourself. I'll put it in the description.
benderbinary
01. Sep 2012 · 08:21 UTC
Really nice visual style!
odrega
01. Sep 2012 · 08:22 UTC
Great. I don't know if it was me just not noticing, but it would've been better if the cubes attacked and moved every time you attacked or moved, not including changing directions.
keenblaze
01. Sep 2012 · 09:32 UTC
Oh my god! Game on mushrooms :D
bobiniki
01. Sep 2012 · 18:45 UTC
Nice effects and it looks polished :D
eyehawk
02. Sep 2012 · 00:37 UTC
Cool game dude! Man I wish I could use Unity, I'd love to make an RPG like Eye of the Beholder or Bard's Tale using this sort of style.
hamster_mk_4
02. Sep 2012 · 04:10 UTC
Very old school movement. It was kinda frustrating that the enemies were smart enough not to walk into the hall way when I had my cannon aimed that way.
Porpentine
02. Sep 2012 · 16:52 UTC
fantastic job! garish colors, blurring effect on being attacked, rudimentary sun, synth music, merging enemies, the burbling sound enemies make to alert you to their presence, control scheme--love it all.
Porpentine
03. Sep 2012 · 06:57 UTC
i took what i thought was a particularly nice shot of one level--http://www.freeindiegam.es/wp-content/uploads/2012/08/vol1.png
Fadobo
03. Sep 2012 · 12:38 UTC
Amazing game. Minimum on the evolution side, but a great experience in any other regard. Great music and possibly the best "Low Health Warning Sound" ever created!
marudziik
06. Sep 2012 · 15:17 UTC
Very good visual style, liked it a lot. On the other hand, there isn't much connection to the theme, aside from the "evolving" cubes. Overall, it's a job well done!