Cubevo by NostraDamon
These black and white cubes need some EVOLUTION!
------------------------------------------------------HINTS-------------------------------------------------------------
- Use your EvoGems carefully, don't waste it! Some cubes can generate new gems, learn to recognize them!
- A couple Big EvoGems are hidden in the world, find their location for 10 free EvoGems each!
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New screenshot added: the MAP! (PLEASE don't use if you play the game for the first time!)
------------------------------------------------------HINTS-------------------------------------------------------------
- Use your EvoGems carefully, don't waste it! Some cubes can generate new gems, learn to recognize them!
- A couple Big EvoGems are hidden in the world, find their location for 10 free EvoGems each!
------------------------------------------------------------------------------------------------------------------------
New screenshot added: the MAP! (PLEASE don't use if you play the game for the first time!)
Ratings
| Coolness | 100% | 1 |
| Overall | 3.84 | 30 |
| Audio | 3.35 | 92 |
| Fun | 3.49 | 89 |
| Graphics | 3.81 | 92 |
| Humor | 2.11 | 350 |
| Innovation | 3.81 | 45 |
| Mood | 3.52 | 60 |
| Theme | 3.26 | 230 |
Did anyone make it to 100%? :)
Baburo, kaidoe: that's a problem, it can be really boring to start all over again... I might add an Easy mode, with infinite Gems generators.
Sad thing is that I got stuck in a wall after grabbing the third key :(.
Ambient music and sound makes a very deep mood. The graphics are simple but are looking very well and suitable.
Moving is sometimes a bit uncomfortable if you want to move around an edge or in small corridors.
If you make a post-compo-version, you should evolve the fighting part (or delete it and concentrate on other parts like more objects to evolve).
(Feel free to rate my game and give me feedback by clicking on my name :))
Running out of gems and having to restart was a little too frustrating for me. Saved up for the 10-point cube expecting something rewarding inside, then ran out of gems :)
I haven't made it to a 100%, but I am getting close, there are a few areas that need to be done systematically or it's all over..
Good intelligent design, graphics and audio.
congratulations
Moving past trees is a little annoying - get suck a lot.
Just to let you know, I did get stuck in one of the trees when I was making such a sharp turn around it. I wasn't able to get myself free and had to restart the game again.
"Cubevo" definitely have some potential!
Nice game I had fun and I will be coming back to this one after I review some more!
The player can infer rules from your game, for instance not wasting Evo on 1 blocks, but the game itself breaks the inferred rule and could be seen as jarring to the player and lead to giving up on a confusing goal. Something you might not have realized.
Graphics are quite generic with the style you have done. The over contrasted game world with bright colours on black is definitely headache inducing. Combine this with not enough contract when needed... For most of the game the screen is either mostly white or black, plain white is not a good choice for your primary HUD elements. Might I suggest another color, or white with a black border so it is still readable when staring into a white block.
Music is the strongest element in this game, really capturing the evolution you appear to be going for.
Mechanically there is a perceived flaw, for instance the spawn '2' blocks on the edge of the map instantly throw one of the four EvoGems off the edge of the world, not sure if these lost EvoGems were accounted for in your level design?
EvoGems being trapped places is another problem, it seems like your game is not one of dexterity but one of logic making people deal with the world just to get coins that you already know exists is not fun, but tedium in this world. I suggest adding/increasing the pick-up radius, This way the player does not need to navigate trough the trees as much and will get a better sense of accomplishment by hearing the 4 bloops when the tree forms. instead of hearing a bloop and looking to see how they are going to get the other coins.
Apologies for being critical. I believe everyone here did an amazing job this past weekend and that we all have done something to be proud of, but I also feel people tend to give more compliments because of this. I am merely giving my honest feedback with suggestions for an improved experience. Cannot wait for version two or your next game.
It was really awesome when I found the sword, but the feedback of the monster taking damage was really dull.
I liked the style a lot, the music..
But when I failed for the third time and had to restast the level, I gave up!
Overall, very pleasing, but I think 1 squares should give 1 evogem :/
First, I'd like to say criticism is not a problem, as long as it's done in a constructive way(and it actually is!). Indeed, it helps me a lot to improve the game, and I can see a bunch of great ideas around here, thank you for that :)
Reading all your comments, I see 3 or 4 important points to work on.
- The collisions and the whole "stuck in the trees" thing is a real pain. It needs smoother collisions and less restrictive hit boxes. I think it's one of the biggest issue in this game.
- A second one is the savestates problem. Why? Because they simply do not exist :p I tried to program the gameplay mechanic in a hardcore way, so it's done on purpose, but I understand the frustation. I plan to add a saving system, or find a way to generate unlimited gems (enemy generator, fountains, hit the trees, ...). It'll certainly be more pleasant to play.
- About the stuck gems problem... It is actually a mental torture, but it didn't do it on purpose, just a lack of time. Actually, I already expanded the EvoGems hitboxes' size 3 times. But it evidently wasn't enough. I might implement a sort of vacuum cleaner to suck them up :)
- Including a Jump behavior can be interesting. But the mapping has to be modified accordingly. That's definitly a possible future improvement.
Some of you guys think of Minesweeper playing the game. It has never occured to me before, but it's true! It's like a 3D Minesweeper, but without the mines. Adding negative effects by evolving a certain kind of cube can be a cool feature...
And finally, some of you ask for the Source Code (and it's legitimate as I HAVE to provide it :p), and it's coming very soon.
Thanks for playing, and don't hesitate to give me more feeback or ideas of improvements!
(I apologize for my english, as it's not my native language)
What would've been nice would've been an ability to pull the evo gems toward you. There were a bunch that I couldn't even get to.
Overall, nice entry.
Sadly it's easy to get stuck and have to restart, because you can't plan ahead if you don't know where the crucial locations are, and I'm sure many just give up at that point.
Oh, and 5 stars for audio, glad to see developers paying attention to sound.
Will try again later, really liked the game! =)
The only niggle is that some people like their mouse controls inverted, and I make it a rule not to play games that don't have an invert option because it gets physically painful after a while. But I still got a 100% despite that. :)
The graphics and audio both create a wonderful mood, and the level of challenge is perfect for the scope.
I felt a real sense of accomplishment when I finally beat it! Excellent work!
This game made me really rething things about gamedesign. There are some flaws, like you have to take too much care about what block you will unlock and have some serious performance problems, but it's qualities overcome this.
All the game was really thought, feels good and it's just plain fun.
I just ask you to remove the slippery move of the character controller, it is painful to move like that, specially when lagging and, it doesn't fit your game.
5 stars on everything and I'm your fan.
I actually got motion sickness playing this which is crazy. I play 3D FPS games quite a bit. I think it was because the paths between the trees are so close together. I didn't enjoy getting stuck in the tree maze, but regardless of that, this is some great stuff. I really liked the concept of clicking the cubes a certain number of times to get it to 'evolve'. Oh and the music is great too!
And the zoom is already there... but you need the 100% completion :p
I have to say I would've liked a crosshair, and perhaps you could've arranged a bit more rewards near the start as the world kind of felt sparse when I had spent all my gems.
Good job.
There was a problem when I was playing though. The game sometimes lagged and the character continues to move according to the last input. :D
Apart from that, the game had a good feel and an interesting idea behind it.
Yet this game kept telling me to do something. Although I don't speak good gamenese. :(
Is there enough gem to evolve the whole world ?
One of my favorites in the competition so far! :D
+ blocky graphics and vivid colours work well
- after clicking like crazy, the amount of items rendered tends to make my video board cough :( but that's not your fault