Modula by The Jahn
Z/X to shoot guns and missiles respectively
Arrow keys move
Enemies are procedurally generated, kind of.
Each level is based upon the enemies that gave you the hardest time during the last level, and some random mutations of them.
Was going for an 'arcadey' feel.
Arrow keys move
Enemies are procedurally generated, kind of.
Each level is based upon the enemies that gave you the hardest time during the last level, and some random mutations of them.
Was going for an 'arcadey' feel.
Ratings
| Coolness | 48% | 582 |
| Overall | 3.38 | 164 |
| Audio | 2.59 | 305 |
| Fun | 3.33 | 130 |
| Graphics | 3.50 | 167 |
| Humor | 1.79 | 477 |
| Innovation | 3.29 | 178 |
| Mood | 3.00 | 183 |
| Theme | 3.58 | 119 |
Good effort! Would love to see this developed further with the difficulty level more tuned.
Good, fun game.
It's actually pretty challenging, I think, but my Touhou bullet hell skills kicked in and I dodged those bullets like a danmaku boss! The arcadey feel was awesome, GJ!
You know what would've been cool? 8 bit music. That'd be really cool. :]
I'll try this later on my second computer.
I really like the visuals and how everything works really smoothly. The game develops into a proper bullet-hell in just a few moments though. I think this game could benefit from making the hitbox of your ship smaller and more pronounced (maybe make it a brighter shade of green) like in many japanese shooters, so as to give the player a bit more edge over the enemies.
The difficulty curve is crazy though, the first few levels are really hard, but later on (once you can spam multi-directional missiles) it becomes trivially easy. I had something like 40 extra lives because I ran out of other upgrades to buy.
very cool feature