DashDashDASH by refreshcreations
Almost had this sucker finished.
You must obtain better DNA to improve your abilities and become more human, armed with your clickatron 9000 to survive the onslaught of the Devostars.
Fairly frantic (almost on the rails) pew-pew action.
Will probably update this later so you don't need to be so accurate with the stars (read as fire more rays out) and add something to the hole of death textures, just didn't get around to it :/
You must obtain better DNA to improve your abilities and become more human, armed with your clickatron 9000 to survive the onslaught of the Devostars.
Fairly frantic (almost on the rails) pew-pew action.
Will probably update this later so you don't need to be so accurate with the stars (read as fire more rays out) and add something to the hole of death textures, just didn't get around to it :/
Ratings
| Coolness | 48% | 582 |
| Overall | 2.76 | 482 |
| Audio | 2.00 | 490 |
| Fun | 2.45 | 533 |
| Graphics | 2.82 | 413 |
| Humor | 2.16 | 331 |
| Innovation | 2.70 | 433 |
| Mood | 2.32 | 533 |
| Theme | 2.24 | 613 |
I retried a few times, but the shooting mechanic (I can't see where/ what I'm shooting but guess by intuition where the cursor is) and those falling floor sections combined were too much for my casual skills.
In response, I was hoping to add something to make the floor traps a little more obvious but sadly ran out of time which was a shame. I did start to design a cursor for it also but simply ran out of time sadly at the end, sorry :/
I did get a feeling that I had made the game a bit on the tough side towards the latter hours but by then it was mostly bug-fixing, think I might have been a bit over-ambitious perhaps, never mind :)
The controls are very unfit for this kind of game. You'd want tight, responsive controls to run for your life, but instead this game provides a low-acceleration, slippery, hard to steer control system that makes you slide for your life and comically bump into the walls. Or at least it would be comical, if bumping into walls and a lack of acceleration didn't kill you, which it does in this game.
The stars coming up to you and slowing you down if you didn't kill them in time were a neat idea. Shooting the stars feels very fake, though; you don't 'fire in a direction', you click the star to make it disappear. I'm guessing this was done through an OnClick() event rather than spawning a moving projectile with collision detection?
The gaps in the floor are sudden and sometimes simply impossible to see. This makes progress more or less a lottery where if you happen to encounter an 'invisible' gap your run ends there. The jump feature is also slightly buggy, with the character sometimes refusing to jump fully, which can also lead you to fall into such a hole.
The graphics don't feel very consistent. Although the background and the stars look pretty nice, the different elements (background, stars, road, walls, character) simply don't blend well together. Even if hamburgers, spaghetti and ice cream are all delicious, if you throw them all together and try to eat them as one dish it wouldn't taste very nice. Make sure the different graphical elements fit well with each other, otherwise any individual merit they might have becomes moot.
There is very little audio in the game, and what little audio there is sounds rather repetitive and annoying.
The concept is nice, but the game is bogged down by many flaws which ultimately make the game hardly enjoyable.
I would love to see a post LD version of this with the rough spots smoothed out, though!
Controls are though though (lol), one thing I noticed is kind of recurring with Unity made games... Missed some precision there.
Some music would be awesome too, but this is already very good. =)
A friend of mine introduced me to temple run on the droid recently which has some fairly sharp controls, it would allow people to focus more on the shooting element also.
Thanks again! =)
Also, I personally found it beneficial to shoot all the enemies in sight before leaving the starting gate. Not sure you would have wanted the player to do that. =)