{"author_link":"\/author\/kidanger\/","author_name":"kidanger","author_uid":"15611","comments":[{"author_name":"kirill","author_uid":"14327","time":"Aug 27, 2012 @ 12:36pm","epoch":1346070660,"text":"Oh, a fellow pygamer! I'm trying to run and get a crash with this error:\r<br\/>\r<br\/>Traceback (most recent call last):\r<br\/>  File &quot;main.py&quot;, line 176, in &lt;module&gt;\r<br\/>    main()\r<br\/>  File &quot;main.py&quot;, line 160, in main\r<br\/>    menu.draw(display)\r<br\/>  File &quot;\/Users\/kirill\/Downloads\/blackpixels\/src\/menu.py&quot;, line 83, in draw\r<br\/>    surf = self.font.surface(t, state)\r<br\/>  File &quot;\/Users\/kirill\/Downloads\/blackpixels\/src\/tools.py&quot;, line 64, in surface\r<br\/>    self.draw(surf, string, 0, 0, state, col)\r<br\/>  File &quot;\/Users\/kirill\/Downloads\/blackpixels\/src\/tools.py&quot;, line 52, in draw\r<br\/>    img.set_palette_at(3, col)\r<br\/>pygame.error: Surface is not palettized\r<br\/>\r<br\/>\r<br\/>Check out my game - It's packaged with pyInstaller - hope it avoids platform incompatibilities like here."},{"author_name":"sgehlich","author_uid":"15282","time":"Aug 27, 2012 @ 1:23pm","epoch":1346073480,"text":"I can't get it to play on windows. Any instructions on how to play it would be quite helpful. Everything I get are Python source files."},{"author_name":"bytegrove","author_uid":"11939","time":"Aug 27, 2012 @ 1:24pm","epoch":1346073540,"text":"Yeah an installer or instructions on how to get the game running would be great! As far as I can tell from the screenshots it has a great art style. :)"},{"author_name":"kidanger","author_uid":"15611","time":"Aug 27, 2012 @ 1:37pm","epoch":1346074320,"text":"Thanks for the report. I'm a bit surprised of this error. What version of pygame are you using ? (mine is pygame 1.9.1release).\r<br\/>I added a .convert(8) in the new version, can you please test it ? Could we use another way of communication to fix this ? (I'm on IRC, #ludumdare, or by mail if you want). Thanks."},{"author_name":"kidanger","author_uid":"15611","time":"Aug 27, 2012 @ 2:47pm","epoch":1346078520,"text":"I have made a windows executable, thanks to kirill.\r<br\/>I hope it will work. Tell me if it doesn't."},{"author_name":"Punga","author_uid":"16134","time":"Aug 27, 2012 @ 3:37pm","epoch":1346081520,"text":"Game is fun but its buggy and I hate the giant window. (win32 verison DOES work ;) )"},{"author_name":"kidanger","author_uid":"15611","time":"Aug 27, 2012 @ 3:42pm","epoch":1346081820,"text":"Yes, the big window size is a problem, but you can resize it. I prefer a game in which you can resize the window, than a game that forces you to 800x600.\r<br\/>Good to hear that the win32 works, thanks!"},{"author_name":"bytegrove","author_uid":"11939","time":"Aug 27, 2012 @ 4:18pm","epoch":1346083980,"text":"Neat concept, the controls and physics are a little wonky though, making it a tad too hard. On one stage all the enemies gathered underneath the spawn portal and jumped around so I died instantly every time I spawned. :P\r<br\/>And as I wrote before; awesome art style! Nice work!"},{"author_name":"cacciatc","author_uid":"127","time":"Aug 27, 2012 @ 4:19pm","epoch":1346084040,"text":"Nice visual style.  Interesting approach with # of pixels = health."},{"author_name":"TheSheep","author_uid":"11694","time":"Aug 27, 2012 @ 5:06pm","epoch":1346086860,"text":"Kudos for using Pygame!\r<br\/>Very nice platformer.\r<br\/>I know this is a theme thing, but the enemies were hard to recognize."},{"author_name":"kidanger","author_uid":"15611","time":"Aug 27, 2012 @ 7:05pm","epoch":1346094000,"text":"I've updated both archives, the &quot;convert(8) fix&quot; (which wasn't a fix, I think...) made the game goes slooow. I hope it's better now."},{"author_name":"swinestudios","author_uid":"16296","time":"Aug 28, 2012 @ 2:58am","epoch":1346122380,"text":"Could not get it to run."},{"author_name":"kyyrma","author_uid":"8424","time":"Aug 28, 2012 @ 8:19pm","epoch":1346184840,"text":"Interesting platformer, but very difficult. Was there actually any way to consistently attack the enemies? Sometimes I devoured their pixels, but most of the time they took mine. The enemies killed me really fast! I didn't make it very far, because I kept getting killed.."},{"author_name":"JaJ","author_uid":"5496","time":"Aug 28, 2012 @ 8:23pm","epoch":1346185080,"text":"Nice game! I liked the more abstract take on the theme."},{"author_name":"Kmad","author_uid":"15598","time":"Aug 28, 2012 @ 8:28pm","epoch":1346185380,"text":"Ran okay for me. Nice concept, I liked the idea of taking the pixels from other creatures to evolve your character. The levels were a little awkward to navigate at times but a solid entry overall."},{"author_name":"gbellgames","author_uid":"16030","time":"Aug 28, 2012 @ 8:45pm","epoch":1346186400,"text":"From what I understood, you jump above the enemies to &quot;steal&quot; their pixels."},{"author_name":"kevincorrigan","author_uid":"15028","time":"Aug 28, 2012 @ 8:56pm","epoch":1346187060,"text":"Nice game, I like the way you did this one."},{"author_name":"bvanschooten","author_uid":"14520","time":"Aug 29, 2012 @ 4:37pm","epoch":1346257920,"text":"Rarely do such large pixels look so good :-)  I also like that the sounds are not sfxr.  The game has an intruiging atmosphere.  I did not figure out all the game rules, but I got stuck in a level with a lot of teleports and no way out."},{"author_name":"csanyk","author_uid":"10473","time":"Sep 1, 2012 @ 4:43pm","epoch":1346517480,"text":"Really couldn't tell what was going on, kept dying.  The graphics are awesome, but a little too abstract to convey to me what I need to know in order to understand the game.  What's an enemy?  What's good for me?  By the time I find out, it's too late."},{"author_name":"tcstyle","author_uid":"4834","time":"Sep 17, 2012 @ 8:38pm","epoch":1347913980,"text":"Very interesting aesthetics. I liked it."}],"images":["ld24\/15611-e318afa9d340ad9f2ce1e810bfcdbc53.jpg","ld24\/15611-ecabec780ab6900e0c0de0da6c306522.jpg","ld24\/15611-c8ae5e131a6c7948c6d91eee04e1b60d.jpg","ld24\/15611-a138fa9c38a22b7cdd1f9297a14bf18c.jpg","ld24\/15611-d88019f429e993315ccf2cfc4fd74aad.jpg"],"links":[{"url":"http:\/\/kidanger.ath.cx\/LD24\/blackpixels-win32.zip","text":"Windows"},{"url":"http:\/\/kidanger.ath.cx\/LD24\/blackpixels-src.tar","text":"Others (Source)"}],"metadata":{"g_key":"28980","g_author":"15611","g_event":"LD24","g_eventkey":"12","g_subevent":"COMPO","g_urlkey":"29010","g_title":"History of the black pixels","g_status":"UCHK1","g_place":"333","g_commentcount":"20","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/15611-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/15611-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/15611-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/15611-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/15611-shot4.png-eq-900-500.jpg"],"text":"For Windows: (Thanks to kirill)\r\n Download \"windows\" version.\r\n Execute \"BlackPixels.exe\r\n\r\nFor GNU\/Linux, OS\/X and others:\r\n Need Python 2.x with pygame.\r\n Download sources.\r\n Execute \"python src\/main.py\"\r\n\r\nHistory of the black pixels is a 2D plateformer, with classic gameplay.\r\n\r\nWhen you touch an enemy, your character gains some of the enemy's pixels, and change form, to become more \"human\".\r\nBe careful, the reverse thing can happen if an enemy touches you !\r\nIn some ways, your actual number of pixels represents your health.\r\n\r\nUse arrow keys to move, and space to jump.\r\nYou can mute the sounds with 'm' and pause the game with 'p'. Once dead, press Return\/Enter to respawn.<\/p>","title":"History of the black pixels"}