{"author_link":"\/author\/connor\/","author_name":"Connor","author_uid":"5548","comments":[{"author_name":"BMacIntosh","author_uid":"15030","time":"Aug 27, 2012 @ 3:21am","epoch":1346037360,"text":"I liked this entry, though not necessarily as a game. Unless I missed something, I found it impractical to actually fight things. But more importantly, the aesthetic is very cool and unified, and the thematic progression is great."},{"author_name":"kirbytails7","author_uid":"4767","time":"Aug 27, 2012 @ 5:17am","epoch":1346044320,"text":"The first few kills with the ax were extremely satisfying...and so were all of the other ones. =) Very nice!"},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"Aug 27, 2012 @ 9:06am","epoch":1346058060,"text":"Solid little exploration-thingie! Slicing things in half and choppping is quite satisfying, but it is really hard."},{"author_name":"ncannasse","author_uid":"8497","time":"Aug 27, 2012 @ 9:46am","epoch":1346060460,"text":"Loved it, but the end explanation seems a bit made to fit the theme :)"},{"author_name":"Orni","author_uid":"10771","time":"Aug 27, 2012 @ 10:03am","epoch":1346061480,"text":"wow, such an amazing game. I'm impressed how you managed to develop a game with so many levels and such an amount of polishing"},{"author_name":"Sestren","author_uid":"10343","time":"Aug 27, 2012 @ 1:00pm","epoch":1346072100,"text":"Very solid entry. The graphics and sound were both very nice, as well. Exploration in the caves felt a little too haphazard with the near-total darkness at times, though."},{"author_name":"Porpentine","author_uid":"14425","time":"Aug 27, 2012 @ 11:49pm","epoch":1346111040,"text":"I love the way the visuals breathe, houses and rocks and trees bobbing up and down, a splendid touch. The axe snick is gratifying. Did you make the sea crossing wind sounds with your mouth? Haha, cute! I also like how killing the initial enemies is trivial but eventually you just want to avoid the stronger ones--accepting that not everything can or should be killed makes it feel more like an ecosystem\/world than a videogame level.\r<br\/>\r<br\/>One of my favorite entries."},{"author_name":"Kassoon","author_uid":"5418","time":"Aug 28, 2012 @ 3:23am","epoch":1346123880,"text":"Cool game, the combat controls were really solid."},{"author_name":"amidos2006","author_uid":"2510","time":"Aug 28, 2012 @ 11:17am","epoch":1346152320,"text":"Nice game :) Connor :) I like the tree chopping :D hehehe :D"},{"author_name":"whilefun","author_uid":"7424","time":"Aug 28, 2012 @ 1:16pm","epoch":1346159460,"text":"Wow, this is great. The combat mechanics took me a while to get working, and those bloody rhino things...i hate them! But I beat the game, and it was worth it. Well done :)"},{"author_name":"xhunterko","author_uid":"1960","time":"Aug 29, 2012 @ 12:00am","epoch":1346198100,"text":"It would have been nice to see my health. Some creatures where to difficult so I just left them. Otherwise, good game!"},{"author_name":"jijaweb","author_uid":"12312","time":"Aug 29, 2012 @ 11:33am","epoch":1346239680,"text":"Great game! Liked it a lot!"},{"author_name":"Switchbreak","author_uid":"2645","time":"Sep 1, 2012 @ 12:18am","epoch":1346458380,"text":"Nice work! I loved the artwork and that it had an actual ending. The combat is somewhat frustrating and results in me dying a lot, but I love the way the enemies are drawn."},{"author_name":"JaydenB","author_uid":"2893","time":"Sep 2, 2012 @ 4:33am","epoch":1346560080,"text":"Very well thought out, and excellent graphics. I just think the main character had too little health at the start, but at least the respawn times where fast enough!"},{"author_name":"iandioch","author_uid":"13363","time":"Sep 3, 2012 @ 8:23pm","epoch":1346703480,"text":"A nice little game. Less fighting and more fleeing, the combat wasn't great. But the animations were fantastic, and the audio was nice too.\r<br\/>It all felt very polished."},{"author_name":"ButtercupSaiyan","author_uid":"4948","time":"Sep 4, 2012 @ 2:49am","epoch":1346726640,"text":"I got to the cave system, but I can't advance due to the enemies. Ah, well. It was fun while it lasted, but would have been more fun with a visible health indicator and more incentive."},{"author_name":"Problem Machine","author_uid":"854","time":"Sep 4, 2012 @ 5:30am","epoch":1346736300,"text":"Really nice aesthetic, though I found the music a bit grating and everything was kind of tiny on my screen"},{"author_name":"sclark39","author_uid":"15443","time":"Sep 4, 2012 @ 6:46am","epoch":1346740860,"text":"Really really freaking difficult. Most of the enemies I just had to figure out how to run past because there was almost 0 chance I'd survive an actual battle."},{"author_name":"alvivar","author_uid":"10741","time":"Sep 4, 2012 @ 2:06pm","epoch":1346767260,"text":"Nice art, nice sprites."},{"author_name":"AMSmirnov","author_uid":"11028","time":"Sep 4, 2012 @ 7:57pm","epoch":1346788320,"text":"Nice game =)"},{"author_name":"darkshadow","author_uid":"15698","time":"Sep 5, 2012 @ 7:41pm","epoch":1346873760,"text":"Lovely game, so many different locations and types of creature. The interaction with the environment with the tree chopping and the boat. I don't think I have a single fault with the game other than I took me a while how to work out to progress the dialogue at the end."},{"author_name":"hamster_mk_4","author_uid":"4265","time":"Sep 6, 2012 @ 4:25am","epoch":1346905200,"text":"I liked the use of the tree bridge as a way of ensuring the player grabbed the axe before advancing. After the first play though the axe, the treen and the boat did not reset."},{"author_name":"Maple","author_uid":"1551","time":"Sep 7, 2012 @ 7:49am","epoch":1347003840,"text":"Not bad. Wasn't the easiest thing to kill with that weapon, but it was an interesting stroll, and weather you intended it or not, I got the feeling that we must try new things and be a little risky and open and outgoing, perhaps, to be able to grow and progress and be successful in life, which was nice."},{"author_name":"mohammad","author_uid":"14064","time":"Sep 7, 2012 @ 9:39pm","epoch":1347053640,"text":"Didn't know what to do after I was done.\r<br\/>Found the Axe, killed them all, Restarted, And it was gone."},{"author_name":"triliyn","author_uid":"14121","time":"Sep 10, 2012 @ 3:02pm","epoch":1347289020,"text":"The game was nice, but the ending was a little anticlimactic. I was expecting something more sinister, I guess."},{"author_name":"chuchino","author_uid":"1081","time":"Sep 11, 2012 @ 10:10pm","epoch":1347401100,"text":"Cute game. The graphics were nice and I liked the little story at the end."},{"author_name":"Puzzlem00n","author_uid":"11003","time":"Sep 12, 2012 @ 12:08am","epoch":1347408180,"text":"Wow. I really like this. Some of the graphics were definitely a bit rushed looking, but all in all, it fits the style we come to expect from Connor Ullmann. And I liked the surprise of there being a moral at the end rather than a cliche sinisterness.\r<br\/>\r<br\/>P.S. I loved Seedling. It was awesome."},{"author_name":"SecondDimension","author_uid":"14838","time":"Sep 12, 2012 @ 10:20pm","epoch":1347488100,"text":"Great little game, once I had the combat figured out I really enjoyed it.  Got all the way to the end and appreciated the evolution story.  I liked the visuals as well"},{"author_name":"LoneStranger","author_uid":"203","time":"Sep 14, 2012 @ 5:05am","epoch":1347598800,"text":"Neat concept. Only being able to attack from the sides was kinda annoying, and moving around objects was frustrating, but I like the idea of having to explore your world to learn about it. Art was nice, everything seemed like it was alive."}],"images":["ld24\/5548-db3cc21a45fc42f17cbd2bb14b69485e.jpg","ld24\/5548-e09a89f43d0b817c1da92ab3e13a04b4.jpg","ld24\/5548-3f139b2c2ae226183a8fddccdb67f7ba.jpg","ld24\/5548-e5c1aa12be098f5b04dcbaa4acb90f8a.jpg"],"links":[{"url":"http:\/\/www.kongregate.com\/games\/TimeBlog\/praepoch","text":"Windows"},{"url":"http:\/\/www.kongregate.com\/games\/TimeBlog\/praepoch","text":"Web"},{"url":"http:\/\/connorullmann.com\/games\/Praepoch\/Praepoch.zip","text":"Source"}],"metadata":{"g_key":"28987","g_author":"5548","g_event":"LD24","g_eventkey":"12","g_subevent":"COMPO","g_urlkey":"29017","g_title":"Praepoch","g_status":"UCHK1","g_place":"148","g_commentcount":"29","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/5548-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/5548-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/5548-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/5548-shot3.png-eq-900-500.jpg"],"text":"After finding many small blue creatures outside your home, you decide to investigate and discover their origin.\r\n\r\nControls:\r\nArrow Keys \/ WASD to move\r\nZ, X, C, J, K, L, or Space to attack (once you have a weapon)\r\nM to mute\r\nR to go to menu, and restart game from there\r\n\r\nTools:\r\nFlashpunk\r\nFlashDevelop\r\nFlex 4\r\nGame Maker (sprite editor)\r\nBFXR\r\nPXTone\r\nAudacity<\/p>","title":"Praepoch"}