Aargh, Invaders by HeavyMetalKid

[raw]
made by HeavyMetalKid for LD24 (COMPO)
Aargh, Invaders!

Wave after wave of enemy ships, Every 10 waves brings a new generation evolved from the best waves of the last!

Ratings

Coolness 24% 957
Overall 2.54 598
Fun 3.08 222
Graphics 2.31 592
Innovation 1.92 717
Theme 2.38 571

Feedback

Spaceoff
27. Aug 2012 · 09:19 UTC
Whew, okay...
Well, its reasonably fun. I really ain't feeling the "evolution" aspect to it though - I got to about generation 10 and it feels like pretty much the same thing constantly now. Also, I don't know if this is intentional or nor but... you can't get game over? I die, lose some score and continue on?

If that's fully intentional to be able to die an infinite number of times then cool, but then there's the problem that, either I got better or at the later waves the enemies give a greater score bonus, and unless I try to die I pretty much always am able to wrack up my score back to the positives (the penalty becomes too small)...

Sounds... ooh my my head, the same sfx 100,000 times. The sound works, but some variety would've been nice, perhaps with quieter sound, and some music, that would've been optimal.

Graphics are good, retro theme is appealing... the enemy ship design is the only thing looking rather weird but it's alrite.

Overall one of the best games I've played yet from sorting by "Least ratings" .
Canobie
29. Aug 2012 · 03:38 UTC
VERY LOUD, interesting game though... Its not challenging at all which is not good. And could you add some powerups or something its so repetitive!
Moops
01. Sep 2012 · 23:16 UTC
WHOA!!!!!
That was completely bonkers. The sound was loud and repetitive, but I actually think that added to the franticness. I had a blast :)
dekart
03. Sep 2012 · 18:10 UTC
Really good! Probably some colourful art to reflect their evolution would help to get the idea.
JonathanG
04. Sep 2012 · 19:15 UTC
This is crazy, there are so many enemies at the start of the game, and many of the attack patterns just kill me instantly! Also lots of the enemies were completely invisible. It seems odd that you can't ever lose, but instead just keep losing points until they are negative
bvanschooten
06. Sep 2012 · 17:10 UTC
The game has potential, but is currently a bit limited. Often I can't avoid the bullets at all. The idea of evolving enemies is interesting, but I could not notice any of it when playing the game.
someone
15. Sep 2012 · 12:18 UTC
That was crazy, though I'm not really sure what you were trying to do as there seemed to be no way to win or lose. I got fed up with the noise after about 5500 points when the game didn't seem to be going anywhere.
Walt
16. Sep 2012 · 13:23 UTC
good idea, but left it feeling unbalanced and chaotic. guess this kind of approach takes ages of tweaking and polishing, so considering the restraints, well done