Geomancy by lathomas64
I originally was planning on having different terrain types and mutations based on the terrain but I didn't have enough time to implement that.
Ratings
| Coolness | 50% | 3 |
| Overall | 1.78 | 756 |
| Audio | 1.44 | 569 |
| Fun | 1.55 | 746 |
| Graphics | 1.71 | 733 |
| Humor | 1.50 | 564 |
| Innovation | 2.27 | 607 |
| Mood | 1.46 | 684 |
| Theme | 1.82 | 695 |
From what I played, I noticed the UI doesn't really give enough feedback. This means you should show that a click has done something. For example, when you pick up the pieces, you don't really know if clicking on it did anything.
By the way, you should put the "Note: If you are having trouble..." thing at top or make it boldface or something because the bug happens all the time.
@mappum yeah I really wanted to fix up the UI but I didn't get started with the idea until late after spending a bunch of time going in different unsuccessful directions. Will definitely keep in mind when I get around to updating it.
You clearly know how to choose the right gray background-color thought ;-)
Kindly,
Alex