Awareness by jefrsilva
There are no instructions available for the game. Part of the fun is to try to understand its world.
Probably not balanced enough, I don't even know if it's possible to finish the game :D
**** PATCHED VERSION:
- Bugfix for movement keys not acting like they should (src: Animal.cpp)
- Removing a for that added too many "enemies" making the game impossible (src: Environment.cpp)
Patched version here:
https://dl.dropbox.com/u/2683196/AwarenessPatched.zip
Probably not balanced enough, I don't even know if it's possible to finish the game :D
**** PATCHED VERSION:
- Bugfix for movement keys not acting like they should (src: Animal.cpp)
- Removing a for that added too many "enemies" making the game impossible (src: Environment.cpp)
Patched version here:
https://dl.dropbox.com/u/2683196/AwarenessPatched.zip
| Windows | https://dl.dropbox.com/u/2683196/Awareness.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=15749 |
Ratings
| Coolness | 36% | 791 |
| Overall | 2.58 | 582 |
| Audio | 2.22 | 432 |
| Fun | 2.00 | 677 |
| Graphics | 2.05 | 677 |
| Innovation | 3.61 | 81 |
| Mood | 2.36 | 513 |
| Theme | 2.65 | 463 |
[spoiler]
You just have to avoid the enemies right? And it gives you different ways of detecting where the enemies are each time.
[/spoiler]
Overall, I really enjoyed exploring this cryptic universe of symbols and relationships, but would maybe take the enemies out or change what happens when they hit you; the point of the game is to figure everything out (I think?), and bumping you back to the title screen if you hit one feels really punitive and frustrating.
First: I hope this is the first and last time in my life that I reproduced without being aware of it and reading about it in a blog for the first time :)
But seriously: I personally think that the idea is brilliant . I agree that some games really are fun _because_ you need to figure out yourself what and how to do things but maybe your game is a bit too extreme in this sense.
Nevertheless I was able to figure out some mechanics and reproduced (without knowing it) and died eventually (without knowing why) when I only was able to "hear" and started over. I got this "line-thing-direction-sense" on my next try and died very unexpectedly. I played several times actually ;) So what I really like about the idea is how the game translates the visual and audio sensory inputs into sth else that the player has to explore and understand in order to proceed. What I didn't like is the lack of information in the beginning. I understood most of what I did only later when I read your blog entry. A short introduction or tutorial would have been really nice.
All in all I really really enjoyed this experimental game!
Original, but I don't see a winning or scoring condition, just an avoiding death condition. Give the game a goal and I think it will become much more fun. But a solid 5 starts for innovation.