{"author_link":"\/author\/ekunminnowbash\/","author_name":"ekunminnowbash","author_uid":"15325","comments":[{"author_name":"Porpentine","author_uid":"14425","time":"Aug 28, 2012 @ 6:19am","epoch":1346134440,"text":"Love the visuals--is there only the initial area? I keep falling into the void if I stray far.\r<br\/>\r<br\/>I discovered that spamming W against a surface does wall-jumping and that the moving stones can launch you up higher if you jump at their apex."},{"author_name":"eigenbom","author_uid":"1695","time":"Aug 28, 2012 @ 8:59am","epoch":1346144040,"text":"Wicked!"},{"author_name":"LemonTree","author_uid":"16595","time":"Aug 28, 2012 @ 9:30am","epoch":1346145900,"text":"awesome music! nice game! I was able to jump out of the map :)"},{"author_name":"ekunminnowbash","author_uid":"15325","time":"Aug 28, 2012 @ 12:51pm","epoch":1346157960,"text":"Thanks for the feedback!\r<br\/>\r<br\/>@Porpentine, initially we had 4 levels but they weren't up to snuff and made in the last hour.  So they were taken out and the best one was kept.\r<br\/>\r<br\/>With the editor Eugene cooked up, it's we'll be throwing in more levels to play in a post-compo version.  With a few more features, and hopefully a whole lot more visuals :D\r<br\/>\r<br\/>I think jumping off the moving stones at the apex was intentional, though I don't know how intentional it was to launch yourself that high, same goes with the wall jumps oh well."},{"author_name":"michax","author_uid":"14308","time":"Aug 28, 2012 @ 3:38pm","epoch":1346167980,"text":"I don't know if it's crashed of it was the end of the game after stepping on checkpoint. Lovely art style and interesting looped animation!"},{"author_name":"pereubu","author_uid":"16143","time":"Aug 28, 2012 @ 3:50pm","epoch":1346168700,"text":"the art is an absolute blast dude D:"},{"author_name":"JaJ","author_uid":"5496","time":"Aug 28, 2012 @ 3:55pm","epoch":1346169000,"text":"Amazing style! Really great."},{"author_name":"cappelnord","author_uid":"7575","time":"Aug 28, 2012 @ 4:13pm","epoch":1346170080,"text":"I don't have windows but I'd be interessted to see it. Any chance for a gameplay video?"},{"author_name":"ekunminnowbash","author_uid":"15325","time":"Aug 28, 2012 @ 4:22pm","epoch":1346170620,"text":"@cappelnord I updated the preview tab\r<br\/>@michax the black screen is the end, you've reached all the checkpoints.  short we know but stay tuned for a post-compo version with more levels and features.\r<br\/>\r<br\/>everyone else thank you.  everything came out much nicer than we could possibly expect."},{"author_name":"K1NET1K","author_uid":"5405","time":"Aug 28, 2012 @ 4:44pm","epoch":1346171940,"text":"Really interesting visual style"},{"author_name":"cadin","author_uid":"7233","time":"Aug 28, 2012 @ 5:05pm","epoch":1346173200,"text":"The artwork for this looks incredible. I wish there was a Mac version, I don't have a Windows machine. :("},{"author_name":"ekunminnowbash","author_uid":"15325","time":"Aug 28, 2012 @ 5:07pm","epoch":1346173320,"text":"Hey everyone, thanks for the comments so far!\r<br\/>This is Eugene, the coder. Writing this entry was a blast! It was the most ambitious ludum dare I've ever participated in. In total, the codebase amounted to 3424(!) lines of custom C++. I learned a lot about Box2D throughout the compo, and although we didn't quite finish the game, we'll be continuing to develop this project. Stay tuned!"},{"author_name":"angrygeometry","author_uid":"5579","time":"Aug 28, 2012 @ 5:11pm","epoch":1346173560,"text":"this is so beautiful"},{"author_name":"ekunminnowbash","author_uid":"15325","time":"Aug 28, 2012 @ 5:24pm","epoch":1346174340,"text":"@cappelnord\r<br\/>@cadin\r<br\/>This is Eugene again. One of our goals is to release a version for Mac as well! Especially since our musician uses a Mac himself. Coming soon."},{"author_name":"ramoncb","author_uid":"14743","time":"Aug 28, 2012 @ 5:57pm","epoch":1346176320,"text":"Beautiful graphics =O\r<br\/>\r<br\/>Very very veeeeeery inspiring!"},{"author_name":"FrederickK","author_uid":"11311","time":"Aug 28, 2012 @ 8:04pm","epoch":1346183940,"text":"Very beautiful, awesome music and smooth gameplay!\r<br\/>Great job!"},{"author_name":"marudziik","author_uid":"5431","time":"Aug 28, 2012 @ 8:15pm","epoch":1346184600,"text":"Very interesting graphical style, but not much gameplay. However, the style itself is something I would like to see expanded, it's really great."},{"author_name":"braingale","author_uid":"16579","time":"Aug 29, 2012 @ 12:36am","epoch":1346200260,"text":"your website seems to be down o:\r<br\/>really solid looking visuals, though. I really want to try this.\r<br\/>\r<br\/>-mooosh"},{"author_name":"ekunminnowbash","author_uid":"15325","time":"Aug 29, 2012 @ 1:02am","epoch":1346201820,"text":"@mooosh don't know what happened there, but it should be up now."},{"author_name":"ekunminnowbash","author_uid":"15325","time":"Aug 29, 2012 @ 1:17am","epoch":1346202720,"text":"We added a dropbox mirror in case it goes down again!"},{"author_name":"Mach60KAS","author_uid":"5788","time":"Aug 29, 2012 @ 3:13pm","epoch":1346252880,"text":"The graphics are certainly very unique; I love that painterly feel! I'd really love to see more levels in the game - it could make for a really great experience if it were expanded upon. Great job! :)"},{"author_name":"SecondDimension","author_uid":"14838","time":"Aug 29, 2012 @ 3:36pm","epoch":1346254260,"text":"Very beautiful game, sort of a cross between Okami &amp; Journey on the visual style, like the audio too.  With some more levels and variation in gameplay this would be excellent.  Well worthy of a post-compo version"},{"author_name":"Christina Antoinette Neofotistou","author_uid":"13139","time":"Aug 29, 2012 @ 6:31pm","epoch":1346264760,"text":"really beautiful!! I hope you do a post compo version as well!\r<br\/>\r<br\/>The physics of the fox (?) being thrust upwards by the moving rocks is really really awesome.\r<br\/>\r<br\/>I need something cool to collect, and this will be awesome!\r<br\/>\r<br\/>Also, maybe a metroidvania mechanic where you can return to collect secrets at a later stage, with your advanced combos.\r<br\/>\r<br\/>Kudos!"},{"author_name":"ekunminnowbash","author_uid":"15325","time":"Aug 29, 2012 @ 10:57pm","epoch":1346280720,"text":"The trampoline effect that eugene put in was unexpected, put a smile on my face.  The editor you can rotate them any which way, and potentially have a piston\/cannon which I thought was cool.\r<br\/>\r<br\/>We do have metroidvanian mechanics in the plans, and possible fighting.  Ideally it won't be stage base but map\/world exploration.  enemies yadeeedada.\r<br\/>\r<br\/>Okami definitely came to mind SecondDimension when designing the fox"},{"author_name":"CapGrip","author_uid":"15437","time":"Aug 30, 2012 @ 1:50am","epoch":1346291100,"text":"We really enjoyed the visual style. The music is great too. And keep improving the game, he is promising."},{"author_name":"Ragzouken","author_uid":"13822","time":"Aug 30, 2012 @ 2:43pm","epoch":1346337480,"text":"Absolutely beautiful - sound and visuals."},{"author_name":"TastyOrange","author_uid":"16438","time":"Sep 1, 2012 @ 1:12am","epoch":1346461620,"text":"Art was fabulous and the music was awesome. Not much more to say other than that unfortunately. The wall jumping seemed a bit finicky and I still couldn't figure out how, exactly, it worked. I'll try and follow the post competition version because it looks promising."},{"author_name":"echa","author_uid":"15601","time":"Sep 1, 2012 @ 5:16am","epoch":1346476260,"text":"Looking forvard for post-compo version!"},{"author_name":"imef","author_uid":"9591","time":"Sep 1, 2012 @ 12:25pm","epoch":1346502000,"text":"This game is simpliy beautiful! Can't wait to see the post compo!"},{"author_name":"ggiraldez","author_uid":"12224","time":"Sep 1, 2012 @ 2:33pm","epoch":1346509680,"text":"Awesome graphics, awesome music. Controls are solid. It's only missing some more levels ;)"},{"author_name":"Kmad","author_uid":"15598","time":"Sep 1, 2012 @ 4:10pm","epoch":1346515500,"text":"Visual stunning and very smooth, I'd love to see this developed further."},{"author_name":"gritfish","author_uid":"10705","time":"Sep 2, 2012 @ 5:27am","epoch":1346563320,"text":"I don't understand whether there's a way to &quot;win&quot; or it's just an explorable area, but that graphical style you've come up with for this is incredible. I really hope you guys continue working on this."},{"author_name":"ekunminnowbash","author_uid":"15325","time":"Sep 2, 2012 @ 6:20am","epoch":1346566500,"text":"you have to reach the 'checkpoints' the rainbow colored staves"},{"author_name":"ekunminnowbash","author_uid":"15325","time":"Sep 2, 2012 @ 6:22am","epoch":1346566620,"text":"mind you this was the only lackadazzical gameplay feature we could up with within the 2 hrs of finishing, since we realized all we had were those moving pillars, and walljumps and no goal."},{"author_name":"KEFIR","author_uid":"14211","time":"Sep 2, 2012 @ 5:52pm","epoch":1346608020,"text":"Some how this style reminds me Braid. Very interesting! I'm going to follow this project, I beleive this can became something big!"},{"author_name":"raarlac","author_uid":"11711","time":"Sep 5, 2012 @ 3:45pm","epoch":1346859600,"text":"The graphics and the audio are spectacular"},{"author_name":"Sestren","author_uid":"10343","time":"Sep 6, 2012 @ 3:40pm","epoch":1346945700,"text":"I know it doesn't need repeating, but the graphical style and music are incredible. It's too bad there wasn't more to the game in terms of gameplay."}],"images":["ld24\/15325-14c42c4eeca578b7f9022fb34510864b.jpg","ld24\/15325-4863d8f497379fe194d1a495be701f19.jpg"],"links":[{"url":"http:\/\/nukenine.com\/Submission.zip","text":"Windows"},{"url":"https:\/\/dl.dropbox.com\/u\/46434785\/preview.gif","text":"Gameplay Preview"},{"url":"https:\/\/dl.dropbox.com\/u\/73185854\/Submission.zip","text":"Dropbox Mirror"}],"metadata":{"g_key":"29036","g_author":"15325","g_event":"LD24","g_eventkey":"12","g_subevent":"JAM","g_urlkey":"29066","g_title":"Paprika Blue","g_status":"UCHK1","g_place":"99","g_commentcount":"37","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/15325-shot0.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/15325-shot1.PNG-eq-900-500.jpg"],"text":"Enthropy\r\n\r\nA very awesome engine\/editor made in c++\/sfml\/box2d, by Eugene Paik.  Dubbed Entropy.  Coded during the weekend!\r\n\r\nArt by Keo Bun, a mix of vector work made and animated in Blender, and painted in Photoshop.\r\n\r\nSound effects and music by Ben Thomas, field\/studio recordings, mixing, and samplings.\r\n\r\ncontrols:\r\nw - jump\/walljump\r\na,s - left\/right\r\nk - suicide\r\n\r\nPost-Compo Todo List:\r\n\r\nDash\/charge\r\nDouble jump\r\nPushable block\r\nBoulders (rolling)\r\ncamera shaking\r\nparticles\r\nspike traps\/death blocks\r\n\r\nmany more levels\r\nStay Tuned!\r\nOur joint twitter account #ekunminnowbash\r\nEugene Paik:  http:\/\/ekun.nukenine.com\/\r\nKeo Bun:  http:\/\/http:\/\/minnow-tadpole.tumblr.com\/\r\nBen Thomas:  http:\/\/www.youtube.com\/user\/bashmonet<\/p>","title":"Paprika Blue"}