{"author_link":"\/author\/dohan\/","author_name":"Dohan","author_uid":"14678","comments":[{"author_name":"Porter","author_uid":"5692","time":"Aug 27, 2012 @ 6:43pm","epoch":1346092680,"text":"A neat idea, that just comes off as a little too clunky. The camera system needs work, and the evolution screen was a bit weird to grasp (regeneration seemed pointless, why not just equip?), but it was a great idea overall. With only 48 hours, I'd say you did a pretty good job."},{"author_name":"jsjwooowooo","author_uid":"7245","time":"Aug 27, 2012 @ 6:46pm","epoch":1346092860,"text":"Nice game mechanic, and cool graphics, especially when changing your character's stats through re-evolving. Platforming mechanics were a bit wonky though, and I wasn't sure what shooting did before getting the spike powerup..."},{"author_name":"Accidental Rebel","author_uid":"5728","time":"Aug 30, 2012 @ 4:45am","epoch":1346301600,"text":"I agree. A very neat idea but the implementation needs some work. It frustrated me to traverse the surroundings but I kept on playing just to see what other neat evolutions I can become."},{"author_name":"monomanio","author_uid":"14511","time":"Aug 31, 2012 @ 9:10pm","epoch":1346447100,"text":"Well done!"},{"author_name":"bvanschooten","author_uid":"14520","time":"Aug 31, 2012 @ 10:55pm","epoch":1346453400,"text":"I think this looks a little unpolished. The platform mechanics are not sound and most sprites do not animate. The bullets move too slowly."},{"author_name":"Jezzamon","author_uid":"10217","time":"Aug 31, 2012 @ 11:00pm","epoch":1346453700,"text":"Not too bad, although you definitely need to look up some physics in relation to the character's jumping: You generally want a variable representing their vertical speed, and then you increment that variable by a certain amount while the character is in the air."},{"author_name":"harusame","author_uid":"7308","time":"Sep 4, 2012 @ 1:52pm","epoch":1346766420,"text":"Not very polish, there are collisions bug, but it's quite fun, it's juste a pitty that there is no sound. Good job !"},{"author_name":"Sgt Squirrelly","author_uid":"14165","time":"Sep 7, 2012 @ 5:33am","epoch":1346995680,"text":"Cool ideam but it just didn't feel right at all. A little more time to make controls and physics feel natural would help a ton."},{"author_name":"atraxgames","author_uid":"15195","time":"Sep 14, 2012 @ 7:32pm","epoch":1347650820,"text":"liked the idea, but the controls are very difficult to manage"}],"images":["ld24\/14678-26cc7f43e9ed9ee9dc9a156ea0720c43.jpg"],"links":[{"url":"http:\/\/dohan.webatu.com\/LD24Jam\/","text":"Web"}],"metadata":{"g_key":"29037","g_author":"14678","g_event":"LD24","g_eventkey":"12","g_subevent":"JAM","g_urlkey":"29067","g_title":"Psee's Food Quest","g_status":"UCHK1","g_place":"257","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/14678-shot0.jpg-eq-900-500.jpg"],"text":"This was going to be my entry to the 48h compo, but I finished half an hour late...\r\n\r\nThe final day the anglerfish was finally added and so the dark zone.\r\n\r\nThe game has no audio.<\/p>","title":"Psee's Food Quest"}