Cage Flight by Will Edwards
MUTLI-PLAYER ON-LINE SPACE COMBAT
(You need someone to play against! YOU HAVE FRIENDS, RIGHT?)
CONNECTION PROBLEMS? If its choppy, its likely the internet between you and my server in Sweden. Not much I can do about that sadly. There's no fancy client-side interpolation, this being a 72hr project and all :/ A server in Silicon Valley would rock!!
WASD+arrows+spacebar
Use arrow keys for pitch and roll, A+D for yaw and W+S for speed.
Spacebar shoots your lasers.
TEAM: Will and wombatica (aka 'Mr War') with timely help from Philip` (0ad dev) and lots of play testing by the Glest community!
TOOLS: pure Javscript client, server is Python, connection is a websocket. Mr War made the splash screen in MS Paint(!) and makes models in Blender; Will codes in jEdit (which is a nice little text editor). The sounds are text-to-speech conversions!
The control feel is simple rather than realistic; any lag is because there's a central server without any animation tweening on the client yet...
If our server is down for upgrade, just bookmark and try again in a few minutes ;)
(You need someone to play against! YOU HAVE FRIENDS, RIGHT?)
CONNECTION PROBLEMS? If its choppy, its likely the internet between you and my server in Sweden. Not much I can do about that sadly. There's no fancy client-side interpolation, this being a 72hr project and all :/ A server in Silicon Valley would rock!!
WASD+arrows+spacebar
Use arrow keys for pitch and roll, A+D for yaw and W+S for speed.
Spacebar shoots your lasers.
TEAM: Will and wombatica (aka 'Mr War') with timely help from Philip` (0ad dev) and lots of play testing by the Glest community!
TOOLS: pure Javscript client, server is Python, connection is a websocket. Mr War made the splash screen in MS Paint(!) and makes models in Blender; Will codes in jEdit (which is a nice little text editor). The sounds are text-to-speech conversions!
The control feel is simple rather than realistic; any lag is because there's a central server without any animation tweening on the client yet...
If our server is down for upgrade, just bookmark and try again in a few minutes ;)
| web html5: play online (low FPS) | http://williame.github.com/ludum_dare_24_evolution/ |
| set up your own faster server! | https://github.com/williame/ludum_dare_24_evolution |
| gameplay video | http://youtu.be/yGSGiY9sISs |
| post-mortem | http://www.ludumdare.com/compo/?p=179794 |
| Source | https://github.com/williame/ludum_dare_24_evolution |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=10313 |
Ratings
| Coolness | 77% | 2 |
| Overall(Jam) | 2.47 | 230 |
| Audio(Jam) | 1.76 | 192 |
| Fun(Jam) | 2.19 | 226 |
| Graphics(Jam) | 3.05 | 154 |
| Humor(Jam) | 1.42 | 214 |
| Innovation(Jam) | 2.56 | 181 |
| Mood(Jam) | 2.29 | 201 |
| Theme(Jam) | 1.85 | 241 |
The only reason I rated this 2 overall is because despite the lag the graphics are good and it could be a good game!
Sorry to hear about the lag - which country are you in? We haven't seen any lag problems at all, but once it's stable we may be able to find more servers to host.
I'll investigate a better-located host, but these things cost money. I've pushed a simple tweak that makes the clients less aggressive in abandoning the connection, but that doesn't make the server magically have less latency :/
If there's a fix coming please make me aware so I can give it another go.
Please don't be too hard on the server lag, that's kinda the price of trying to do a multiplayer game for LD and only have cheapest servers. If this does well we may do a much better game next time.
Overal a lot of points just for the attempt alone!
And I've added instructions so you can run your own servers at any fps you want! Over LAN and such it works fine at 30fps; it was fun playing it with workmates at lunchtime :)
very nice graphics, very ambitious for 72 hours. Nice job