Detective Darwin by jarnik
Detective Darwin is a private investigator, a single human stranded on a planet full of blobby aliens with sophisticated cycle of evolution.
Followed by his alien assistant, Mendel, and using his amazing skill of relation deducing, he solves various cases in order to fix broken families.
There are 5 cases to solve, aliens are randomly generated.
The core idea: aliens have certain properties (leg count, eye count, colors...), there are specific rules of inheritance for each of these properties. Your task, as a detective, is to find a certain alien within a given group, using these rules. It might be a long-lost children, elderly parents or step-brother.
CONTROLS:
Mouse only.
Click to skip dialogs.
Punch - be pushy, make them spit it out
Pet - be gentle, listen to their heart
Point (in selection mode) - select alien(s)
Followed by his alien assistant, Mendel, and using his amazing skill of relation deducing, he solves various cases in order to fix broken families.
There are 5 cases to solve, aliens are randomly generated.
The core idea: aliens have certain properties (leg count, eye count, colors...), there are specific rules of inheritance for each of these properties. Your task, as a detective, is to find a certain alien within a given group, using these rules. It might be a long-lost children, elderly parents or step-brother.
CONTROLS:
Mouse only.
Click to skip dialogs.
Punch - be pushy, make them spit it out
Pet - be gentle, listen to their heart
Point (in selection mode) - select alien(s)
Ratings
| Coolness | 47% | 601 |
| Overall | 3.25 | 222 |
| Audio | 2.83 | 221 |
| Fun | 2.88 | 321 |
| Graphics | 3.50 | 167 |
| Humor | 3.59 | 36 |
| Innovation | 3.79 | 50 |
| Mood | 2.86 | 257 |
| Theme | 3.33 | 206 |
Way to go at making a really iconic intro screen, really catches your eye!
I didn't like the pet/punch mechanic. It feels like it was a neat idea that didn't work out in practice.
My son thinks this is a good game.
Good fun though, and awesome interpretation of the theme :)
Thanks for your comment though, all the previous ones made me believe that the concept is intuitive enough for all to "get it".
The off-screen thing is a bug: I was going to make a "you got lost" screen but ran out of energy/time.
Played till the end - lots of fun.
What could be improved: it was annoying to have to punch-pet Mendel so much, and I almost quit at the beginning, before having figured it out, when dialog was not progressing.
The dialoges/writing are a good idea in general - help established the mood properly.