It a disaster, hofally next time it will be better by bryonglass
Okay story, my name is Bryon Glass. This is my first time entering any competition for a game, When I started the game I ran into a big problem. Windows stopped working, I didn't have time to reinstall it, so I moved to linux, However never doing images in linux, and trying to create images using a Inkscape I had never used before was a disaster! After staying up all night trying to create images that look terrible. I had wasted a good portion of a day and didn't have much to show for it. So I got to coding not knowing what I would do about images, then I ran into another problem, linux wasn't picking up keyStrocks in Applet(I was trying to use applet instead of my usual graphics because everyone like game you don't have to download) Finally I got keystroks to work in eclipse but when I uploaded my first game to the website keystrock stopped working on linux, at that point I just went to bed. Overall it was a disaster... But I still wanted to enter something so I can vote. Sorry for how bad the game is.
| Web | http://bryonglass.com/Bryon/default.html |
| Source | http://bryonglass.com/Bryon/sorce.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=14152 |
I guess the game must store some information somewhere, because if I refresh the page the applet stays at the end of the game (white screen, black bar at the bottom).
Regardless, something is better than nothing at all. I hope you manage to do better next time!
If nothing else at least you managed to submit something :)
Hopefully the comp gods will smile down on you next time.
If you want advices:
1) Next time, don't get hanged up on graphics. Don't start with drawing, start with implementing mechanics. Use anything: stubs, programmer art, coloured blocks or anything, but FIRST, do the mechanics of the game. Later, if you have time, you can try to make some art assets and replace your blocks with these.
2) I'm kinda impressed you're doing all of this using plain java & awt. Did you consider using some java game library? I hear there are some freely available - the point is, this usually speeds up the overall coding process.
I'm sure you'll do better next time!