Shape the World! by Cyboot

[raw]
made by Cyboot for LD24 (COMPO)
Hello and welcome to my second LD48 Game.

You play as an Amoeba and try to evolve to more complexity.

Eat everything that is smaller than you!
Avoid everything that is bigger than you!
Shape your Amoeba as you evolve, try to improve in 3 unique ways - Speed, Health & Complexity


Have Fun :)

Ratings

Coolness 78% 2
Overall 3.33 188
Audio 3.36 90
Fun 3.03 247
Graphics 2.88 388
Humor 1.75 498
Innovation 3.75 55
Mood 3.00 183
Theme 4.18 19

Feedback

Ninja
27. Aug 2012 · 02:44 UTC
Very cool concept, I really like how you can change your shape to improve your stats. I don't like the turning controls however. I wish turning was a bit slower so it's easier to control. Nice job!
ButtercupSaiyan
28. Aug 2012 · 23:23 UTC
This really is quite fun, and I'm surprised it hasn't had more plays or feedback! The evolution mechanic of changing the shape is subtly brilliant.
TheGameMaker
29. Aug 2012 · 03:26 UTC
Very nice use of shapes and customization!
gregdevice
29. Aug 2012 · 03:54 UTC
The evolution editor is a great idea! I like the mood and graphics of the game. Did you do this music yourself??
VitalWinter
29. Aug 2012 · 05:31 UTC
Cool, but not all that fun. Sorry.
eyehawk
29. Aug 2012 · 10:51 UTC
Cool graphics and very nice piano music! It motivated me to play further. Gameplay-wise there are 2 things that could be improved: 1. Variation - the collection aspect seemed to get a bit repetitive after a few minutes 2. Collision with those star things could pretty much reduce your health from 100% to 0% - perhaps once you are hit, have 0.5-1s before you can be hit again.
Rex Peppers
29. Aug 2012 · 15:24 UTC
Really liked the level editor, nice job
nseward
29. Aug 2012 · 20:02 UTC
Very zen. I like the limited modifications to your blob.
SecondDimension
29. Aug 2012 · 22:12 UTC
Similar to the first level of Spore, but in some ways better, as your abilities are directly related to your shape. Excellent way of dealing with evolution and creature editing. Nice audio and atmosphere
DevWouter
30. Aug 2012 · 17:39 UTC
The web version didn't work for me the download one did (Windows 7).

The evolution mechanic was really well done.
Alink
30. Aug 2012 · 17:54 UTC
Allow to edit your own shape is a very good idea, I just wish that it was more directly used (like spikes to attack etc). No sound on linux(log : http://pastebin.com/aMu02TeY). Nice entry overall.
tripleVisionGames
30. Aug 2012 · 19:03 UTC
I love the pulling into different shapes, I really like the slidey controls too, feels a bit like you're in slime!
Maxium
31. Aug 2012 · 10:18 UTC
I really like the shape editor idea, thought it was a nice addition to this style of game.
Kayelgee
31. Aug 2012 · 10:29 UTC
I like how you can change yourself but I feel so limited. After reaching 160 or so complexity I could evolve with every bite but I couldn't roll back and use all the evo points I earned to that point. And sadly I never became strong enough to kill the big guys :(
RARoadkill
31. Aug 2012 · 19:38 UTC
Very cool game, the evolution editor is really well done. Reminded me of the first part of spore.
berkano
31. Aug 2012 · 20:35 UTC
Beautiful music and relaxing feel (apart from when attacked by big blobs :-) ) Great work!!
infinitedog
31. Aug 2012 · 20:35 UTC
The music is very beautiful :)! Nice game and the shape evolution is a good idea!
Per
31. Aug 2012 · 22:00 UTC
Very addictive and nice idea!
The music is beautiful as well :)
Gryxitl
31. Aug 2012 · 22:59 UTC
Very cool idea. I ended up just trying to make the craziest shape I could.

Music was fantastic!
kratorspore
01. Sep 2012 · 21:39 UTC
Nice work. The creature editing screen was a novel twist. I liked the abstract art style too.
AleksandarDev
01. Sep 2012 · 21:56 UTC
I have a game like this on iOS, Osmos I think. You could add some kind of restart button... interesting concept of speed, size and complexity.
Walt
05. Sep 2012 · 20:38 UTC
i agree with what has been said, the shape editor is a great feature, the game should gravitate around that much more! the generic obstacle avoidance gameplay is not too exciting, wish you had made more of the editing.
repstyle
05. Sep 2012 · 20:55 UTC
NIce worlk here and a good use of the theme. I like the concept of self customizing your Amoeba at every step of evolution.

But it's a bit fastidious/long to evolve because the gameplay evolution is not enough to keep me in the game. Maybe some mini-quests can improve it.

Nice work.
galman
08. Sep 2012 · 11:48 UTC
Amazing game! Really reminds me of my game :-) I think that it's one of the best game in this LD, fits the theme really well
science4cake
10. Sep 2012 · 21:27 UTC
Good game. The collisions seem a little off. I could be near an enemy but clearly not touching it and I would still take damage.
Joshayy
11. Sep 2012 · 18:13 UTC
Very cool game. It's kind of like the start of Spore, if you've ever played it. Awesome sound too. Well done!
Oh and awesome Evolution editor =)
kddekadenz
12. Sep 2012 · 18:44 UTC
I think it actually have to be 'You lose' and not 'You loose'.
The game is ugly, the sounds are sparely used.
The concept is original, except the eat smaller stuff and avoid bigger stuff thing.
For me it was actually no fun to play your game, I got bored after a few minutes.
creative630
12. Sep 2012 · 20:29 UTC
I really liked how you expanded yourself and evolved. I think I just would have liked a bit more strategy in choosing where to put the points, and to fix at which point the new vertex spawns. Good job.
Matt Rix
15. Sep 2012 · 01:03 UTC
Pretty cool idea, was a little weird to play, but has a lot of potential. Definitely love the whole shape configurator thing.
kibertoad
16. Sep 2012 · 12:34 UTC
Simply the best "eat to evolve" game I've ever played. Thanks!
tompudding
17. Sep 2012 · 20:15 UTC
Allowing to choose your shape and using that for stats is very novel, nice work.