Enhanced Man by Per
This is a classic, quite simple platformer where you use the arrow keys to move and jump.
Press enter/esc/space to start the game when the first text is shown (forgot to add a message there ;) )
Pick up different powerups to jump, run, and air-glide better. This is the "evolution" part :)
Blue cubes are extra health
'R' pickups makes you run faster
'Ae' pickups makes you control the character better in the air (sideways and down)
'J' pickups makes you jump higher
'H' pickups increases max health and refills health completely
You can jump much higher on lava, but you get damaged!
Some control issues: You don't have to time the jumps. Just hold the up key to jump higher on lava.
Other known issues that will be fixed in the post-compo version:
* Missing health bar
* Missing in-game help messages
* Level 1 is to difficult
* Entering a lava block from the side kills you very fast :)
Tested mostly in Chrome for the WebGL version.
The canvas version seems to work in IE8, Firefox, Opera and Safari but runs really slow ;)
If you don't here any music or SFX, please let me know. I would also be very grateful for telling me about any bugs or other problems you find :)
Enjoy!!!
Press enter/esc/space to start the game when the first text is shown (forgot to add a message there ;) )
Pick up different powerups to jump, run, and air-glide better. This is the "evolution" part :)
Blue cubes are extra health
'R' pickups makes you run faster
'Ae' pickups makes you control the character better in the air (sideways and down)
'J' pickups makes you jump higher
'H' pickups increases max health and refills health completely
You can jump much higher on lava, but you get damaged!
Some control issues: You don't have to time the jumps. Just hold the up key to jump higher on lava.
Other known issues that will be fixed in the post-compo version:
* Missing health bar
* Missing in-game help messages
* Level 1 is to difficult
* Entering a lava block from the side kills you very fast :)
Tested mostly in Chrome for the WebGL version.
The canvas version seems to work in IE8, Firefox, Opera and Safari but runs really slow ;)
If you don't here any music or SFX, please let me know. I would also be very grateful for telling me about any bugs or other problems you find :)
Enjoy!!!
| Web (webgl) | http://www.springworldgames.com/ld24 |
| Web (2d context) | http://www.springworldgames.com/ld24canvas |
| Gameplay video | http://www.youtube.com/watch?v=EUJmSbhVk-8 |
| Source | http://www.springworldgames.com/ld24/ld24source.zip |
| Timelapse video | http://www.youtube.com/watch?v=96903vZtl8s |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=6781 |
Ratings
| Coolness | 52% | 3 |
| Overall | 3.28 | 214 |
| Audio | 3.19 | 130 |
| Fun | 3.00 | 255 |
| Graphics | 3.14 | 284 |
| Humor | 2.13 | 343 |
| Innovation | 2.52 | 515 |
| Mood | 2.92 | 235 |
| Theme | 2.36 | 576 |
The game was pretty fun! I liked the graphics and music, and that you could choose which path you wanted to take through the levels. I only wish there were more levels, so that building up your stats could be more meaningful. But great job!
Lighting was cool, but game really lacked polish. Health bar missing was very annoying. Pickup detection seemed a little buggy. Audio was alright.
It's a shame, because I'm sure with just a little more work this could've been a really great entry, but it really just felt so unfinished. In a competition with a short time window like this one, though, it's totally understandable, especially since you didn't use a plugin like unity.
I'm on Windows 7 Ultimate x64, Nvidia GeForce GTX 580, Firefox 14.0.1
How'd you do that? Just different render processes with the same game logic?
You have to perform some small tweaks with materials but it was a minor issue when the graphics is this simple :)