Entourage by jprogman
There are two sides: good and bad. You play the good side to eliminate the bad. You control the parasites and give them specific commands to eliminate the bad parasites.
I've did the best as I can to to prevent the game from bugging. The game has no audio and the graphics weren't too much of my concern, so I apologize if it turned out bland and hard to read. After all, I was pressed for time!
There's a text file containing the instructions for playing the game. The game was programmed with BlitzMAX.
I've did the best as I can to to prevent the game from bugging. The game has no audio and the graphics weren't too much of my concern, so I apologize if it turned out bland and hard to read. After all, I was pressed for time!
There's a text file containing the instructions for playing the game. The game was programmed with BlitzMAX.
Ratings
| Coolness | 95% | 2 |
| Overall | 2.07 | 725 |
| Audio | 1.26 | 593 |
| Fun | 1.56 | 744 |
| Graphics | 1.79 | 719 |
| Humor | 1.42 | 586 |
| Innovation | 3.22 | 205 |
| Mood | 1.65 | 677 |
| Theme | 2.40 | 565 |
-if weak
-follow goodguy
-if alone
-follow badguy
There just aren't that many strategic options, really. Plus, it's an absolute chore to give commands to units one a time, especially with so goddamn many of them, and with so much time put into giving the commands.
In short, a great idea, but terribly executed. You get an A for effort, but better luck next time.
i have to program every creature, and this is quite hard to do.
Nonetheless a cool concept that fit the theme.
With at least 5 creatures of each kind it is not possible to program each single one of them alone.
But if you change that, the game can be really great!
I also liked your graphic aesthetic. Felt like a terminal app, but nicer ;)
It wasn't intended to program each and every parasite, but was pressured for time obviously and just took it easy.
The game was a bit confusing at first but it's clever.
A few notes:
-It seems you have to assign orders individually, across 30+ guys. This is pretty tedious. Maybe a central location for setting every goodguy AI?
-Rate:0 being the fastest speed was counter-intuitive; I though rate would be the speed at which the game runs.
Nifty things:
-When running the game at 0 rate setting, it is neat to watch.
-Seems like there is some strategy potential if you could control AI over a group of guys.
Graphics, Audio, Fun... ???!
I will rate you optimistacally, although they are not really in the game.The game deserves a good grade, however the rating system didn't forsee a game like this.
Good idea, however it seems to be a bit off topic for me, it mainly (at least for me) a social simulator...
The game is different than others and is worth of attention.
Maybe you can turn it in a software more fun to learn the logic programming.
Not very good control scheme either (you could for example have added a select-multiple method by dragging, and a zoom in/out via mouse scroller/pageup/pagedn, which really would've added to the smoothness of gameplay a LOT).
But I like to say that I like the direction you were taking. Just needed some more variety (maybe some random evolution).
And maybe the concept would work out better if you were able to program all the good guys at once.
The idea is nice though. Try rethinking the gameplay and make it more entertaining!