Booster by fhoenig
In this game your goal is to evolve a depressed city into a culturally vibrant one by spreading new ideas.
You control the Booster, who can give ideas to fellow citizens. Citizens can also share ideas between each other as they walk the paths in the city.
You win by raising the entire level of personal values and excitement that the citizens hold. You lose if the citizen turn hopelessly negative.
ARROW keys + NUMBERs + SPACE bar for controls.
NOTE: We've tested this in Chrome and Firefox. There are some glitches in Safari and IE-behavior is undefined.
You control the Booster, who can give ideas to fellow citizens. Citizens can also share ideas between each other as they walk the paths in the city.
You win by raising the entire level of personal values and excitement that the citizens hold. You lose if the citizen turn hopelessly negative.
ARROW keys + NUMBERs + SPACE bar for controls.
NOTE: We've tested this in Chrome and Firefox. There are some glitches in Safari and IE-behavior is undefined.
Ratings
| Coolness | 72% | 3 |
| Overall(Jam) | 2.69 | 194 |
| Audio(Jam) | 2.94 | 110 |
| Fun(Jam) | 2.06 | 240 |
| Graphics(Jam) | 3.62 | 86 |
| Humor(Jam) | 2.56 | 97 |
| Innovation(Jam) | 3.38 | 47 |
| Mood(Jam) | 3.09 | 82 |
| Theme(Jam) | 2.29 | 191 |
In other words, it was weird and interesting but kind of hard to understand. The rapid fire sound effects were brain melting so I had to quit.
It is a bit hard, admittedly.
In paper the concept looks great, but in execution the game felt really boring. Don't want to look too negative, the game is very polished, looks good and sounds good... but the gameplay is very "meh".
I like the pixel art a lot and the sound effects + music were definitely enjoyable as well.
Nothing more to add.
Actually they should stop and give feedback. Maybe you need to clear the cache. We had some issues with the mime types in the web server config and some filenames has case problems. When we submitted the game, we did not take into account that the webserver is running FreeBSD and we developed on OSX (case-insensitive FS). I always keep forgetting that part about the mac :)
Very cool graphics, could say downright beautiful.
The concept is also interesting and would probably flesh out if pursued further.
Also your visual effect is really impressive, I'm guessing it uses webgl?
I think we'll post a more finished version as a separate link soon (outside of ratings).
As for the visual effect, this is canvas, plain vanilla impactjs.
I figured out a way to do a desaturation map with pixel operations that are fast enough. Basically draw into an offscreen canvas (circles around the people), then let the engine render cycle draw tiles and entities. After that go through each pixel and apply a simple desaturation "shader" based on the offscreen canvas. Then put it back into the visible canvas. Done.
Are there any webGL plugins for Impact? I thought of writing one.