Infestation by jwin
Infestation is a fairly simple overhead shooter with enemies that evolve based on your actions. The longer they stay alive, the more likely subsequent enemies are to share their traits. Stay alive as long as you can and try to get the highest score!
There are 3 different weapons to use (Minigun, Laser, and Rockets) depending on the situation you find yourself in. There are also 4 enemy traits: Health (green), Speed (purple), Intelligence (red), and Swarming. The last one splits an enemy into multiple enemies each with a fraction of the total health.
Its kind of difficult to tell, but new waves of enemies are generated based on the enemies that are currently alive. So if lots of fast enemies are still alive, the next wave will contain even faster enemies.
I had a lot of fun at my first Ludum Dare. It was pretty hectic, but I think I made a pretty fun game with more polish than I was expecting for such a short development time. Hope you enjoy playing!
There are 3 different weapons to use (Minigun, Laser, and Rockets) depending on the situation you find yourself in. There are also 4 enemy traits: Health (green), Speed (purple), Intelligence (red), and Swarming. The last one splits an enemy into multiple enemies each with a fraction of the total health.
Its kind of difficult to tell, but new waves of enemies are generated based on the enemies that are currently alive. So if lots of fast enemies are still alive, the next wave will contain even faster enemies.
I had a lot of fun at my first Ludum Dare. It was pretty hectic, but I think I made a pretty fun game with more polish than I was expecting for such a short development time. Hope you enjoy playing!
Ratings
| Coolness | 100% | 1 |
| Overall | 3.26 | 217 |
| Audio | 2.71 | 262 |
| Fun | 3.51 | 77 |
| Graphics | 3.64 | 124 |
| Humor | 1.89 | 439 |
| Innovation | 2.22 | 627 |
| Mood | 2.69 | 339 |
| Theme | 2.50 | 523 |
However, it isn't the most innovative, and I'm not sure how it relates to evolution.
Gameplay is fun, weapons are satisfying to use.
Difficulty is a little too high, ship movement is a little too slidy for the number of obstacles to avoid.
Game was fun, and got pretty far.
Congrats on your first ludum dare and I hope to see your first post-compo soon! :D