The Dark Room by Laralyn
You're in limbo, in darkness. One day, you hear a soft thudding that slows--you recognize it and realize you can move. You can leave the darkness. But who are you? What are you? And what is this strange pull you feel to electrical objects--the urge you have to *become* them?
KNOWN ISSUES
* Clicking the forward marker ( > ) in conversations more than once causes the revealed text to repeat.
* The game may not seem to be about shapeshifting at first... but it is. :-)
KNOWN ISSUES
* Clicking the forward marker ( > ) in conversations more than once causes the revealed text to repeat.
* The game may not seem to be about shapeshifting at first... but it is. :-)
Ratings
| Coolness | 50% | 3 |
| Overall | 3.39 | 306 |
| Audio | 3.77 | 55 |
| Fun | 2.73 | 730 |
| Innovation | 3.17 | 420 |
| Mood | 4.08 | 19 |
| Theme | 3.45 | 411 |
Very cool though, well-written and intriguing. I want to know what happened!
Great entry. Besides cleverly fitting the theme, the plot is engaging and well written, and the subtle music and sound help a lot to define the eerie atmosphere.
Awesome job!
One moment I found really effective was when you're watching the body decay - clicking "decay" over and over reinforced the outside-of-time feeling, if that makes sense.
Also, I liked clicking ">" to advance dialogue rather than navigating to a new passage, it was the right level of interactivity. Overall, very well-executed and an effective, chilling story.
I think I would've wanted a bit more interactivity.