B M S by darkstarmatryx

[raw]
made by darkstarmatryx for LD24 (COMPO)
What are the B M S and can you survive long enough for it to matter, in the Text-Based Adventure game. Be prepared to die a few fun times.

I know the windows version works, I can't guarantee that the OS/X or LINIX x86 versions will work.

Ratings

Coolness 62% 3
Overall 2.69 531
Audio 1.27 590
Fun 2.72 408
Graphics 1.41 748
Humor 2.09 356
Innovation 2.22 627
Mood 3.10 152
Theme 2.66 462

Feedback

gabeochoa
27. Aug 2012 路 03:58 UTC
Really creepy feeling, beat it in my first try,
A couple typos but nothing too major
MasterBaldwin
27. Aug 2012 路 03:59 UTC
Very interesting. It had me trying to find the right choices over and over again. Kinda wish it was longer tho. Does the voice sound not work?
馃帳 darkstarmatryx
27. Aug 2012 路 04:13 UTC
Sorry about that, I should have removed that from the preferences as that no vocals were recorded for the game.
tdsmale
27. Aug 2012 路 08:56 UTC
Text Adventure! respect! :)
cacciatc
27. Aug 2012 路 15:50 UTC
That was fun and I enjoyed the plot. Always remember kids, when you're walking down the street--a fissure may suddenly open!
commanderstitch
27. Aug 2012 路 20:00 UTC
i went to play this and got this http://screencast.com/t/rTKtxi1VJ
commanderstitch
27. Aug 2012 路 20:06 UTC
sorry wrong game there^^ Yours is a text adventure and it works fine. :D kudos.
zatyka
27. Aug 2012 路 22:39 UTC
This brought me back to older times.
ScreamRawr
29. Aug 2012 路 19:59 UTC
It reminded me of the choose your own adventure books back from when I was a kid.
馃帳 darkstarmatryx
29. Aug 2012 路 20:20 UTC
I'm glad to hear that ScreamRawr. I wanted that creepy old book feel.
Mach60KAS
29. Aug 2012 路 20:35 UTC
I quite liked this as a fan of text adventures and the like. A few commas here and there would be nice; natural pauses in the sentences do a world of good! :) Still, I did quite enjoy this - good effort! :P
pbdiode
29. Aug 2012 路 20:35 UTC
Good job!

Seemed to work on OS/X Mountain Lion
Gidaio
29. Aug 2012 路 20:41 UTC
Interesting. I enjoyed it quite a bit - wasn't quite 'Thy Dungeonman' style like I was expecting, but still very good. A few typos here and there.
Jamin
29. Aug 2012 路 20:41 UTC
Fun game. Having the text in small print down at the bottom of the screen chipped into the impact of the writing a bit. Would have loved seeing some still images to go along with the text (I get the impression that's where you were going with it), but the text would do just fine front and center too.

Oh, and mutants. MUTANTS! : D
tompudding
29. Aug 2012 路 21:56 UTC
I died in many different ways, but I had fun doing it.
馃帳 darkstarmatryx
29. Aug 2012 路 21:57 UTC
Tompudding, Glad to hear that on both accounts. :)
Cipher
29. Aug 2012 路 22:54 UTC
Very nice! Won on my second try! Died almost instantly on my first xD
heuermh
30. Aug 2012 路 02:51 UTC
Sorry, couldn't get it to run on 64-bit linux

$ ./B\ M\ S.sh
./lib/python: 23: ./lib/python: /home/xxx/Downloads/ludum-dare-24/B M S-all/lib/linux-x86/python.real: not found
./lib/python: 23: ./lib/python: /home/xxx/Downloads/ludum-dare-24/B M S-all/lib/linux-iliad/python.real: not found
Could not find a python that runs on your platform. Sorry.

$ which python
/usr/bin/python

$ python -v
Python 2.7.3 (default, Apr 20 2012, 22:39:59)
馃帳 darkstarmatryx
31. Aug 2012 路 01:56 UTC
Heuermh, I know that was why the linix version says x86 and not x64. The version of ren'py I used didn't support 64bit linix distribution. Sorry.
CapGrip
31. Aug 2012 路 02:38 UTC
Very interesting story, I'm not finished yet, but no matter, you did a save game system, and that's great man. I felt no need for graphics, because the story is very instigating.Well done.
馃帳 darkstarmatryx
01. Sep 2012 路 02:53 UTC
Well, Thanks for the complement. I'm glad the story held up, I was a tad worried about not doing backgrounds. Sadly the save game system is just engine implementation.
SusanTheCat
01. Sep 2012 路 15:51 UTC
Yay! Ren'Py games!
The story was interesting and the choices were plausible.
I think it would have been better in NVL mode. http://www.renpy.org/wiki/renpy/doc/reference/NVL_Mode
馃帳 darkstarmatryx
04. Sep 2012 路 03:31 UTC
The reason, I didn't go NVL with it was art was originally planned for the game. I had some issues with a scanner and art got thrown out the window for time reasons after that. I never switched the code to NVL because I planned to add art after the compo. As such I've begun work on an 2.0 so to speak that will add music, art and hopefully sound effects as well as lengthen the game, just without 48 hour time constraint.
mohammad
07. Sep 2012 路 21:50 UTC
Love these kinds of games!
Like a interactive story!
馃帳 darkstarmatryx
11. Sep 2012 路 01:01 UTC
I'm glad you enjoyed it.