Torus by Chris Delta

[raw]
made by Chris Delta for LD35 (COMPO)
You have fallen unexpectedly into a twisted, Shapeshifting labyrinth, and you must now find all three keys and escape through its reality-bending halls, while avoiding their half-beast ruler.

CONTROLS:
- Arrow Keys, WASD, or IJKL to move
- SPACE or any Mouse button to dash (note, dashing takes almost half your max health, and will kill you if you try to spam it)
- Mouse to control looking direction
- M to mute/unmute ambient sounds
- F to toggle fullscreen
- R to force respawn
- ESCAPE to quit

Ratings

Coolness 59% 3
Overall 3.23 454
Audio 2.89 381
Fun 3.21 417
Graphics 3.31 345
Innovation 3.14 440
Mood 3.71 80
Theme 2.97 701

Feedback

jcmonkey
18. Apr 2016 · 20:57 UTC
This game is pretty interesting. i would have liked a closer viewpoint, but i see what you were trying to do with the perspective mode.
Blobo
18. Apr 2016 · 21:09 UTC
Pretty frustrating. i wasn't sure where to go, or what i was doing, and the place seemed different every time i died.
jelch
19. Apr 2016 · 05:01 UTC
Couldn't move, then it crashed :(
ranmaru90
19. Apr 2016 · 05:03 UTC
Haha, reminds me of Teleglitch: Die More Edition! Cool game!
Tsevion
19. Apr 2016 · 05:13 UTC
Clever. The perspective and light made it difficult to remember what was what, so the fact the labyrinth was constantly shifting was not obvious.

I gotta ask, is the name Torus related to the movie Cube?
Skipi
19. Apr 2016 · 05:18 UTC
Neat little game. It's buggy on my computer, though. The mouse controls do not work, and dashing crashes the game.
🎤 Chris Delta
19. Apr 2016 · 05:21 UTC
jelch: Did you have a controller plugged in? I noticed a bug similar to that when I was trying to add controller support, so I decided to just not mention the existence of buggy controller support :p

Tsevion: No, I haven't even heard of that movie. "Torus" refers to the weird topology of the labyrinth, and to the monster.
BloodJohn
19. Apr 2016 · 18:36 UTC
Great maze. Thank you got lost. :)
PowerSpark
19. Apr 2016 · 23:20 UTC
Interesting idea, it's something I have wanted to try before and this is executed well
Weeping Rupee
21. Apr 2016 · 02:28 UTC
Ran into a bug when dashing :(
map.lua:59: attempt to index a nil value

Traceback

map.lua:59: in function 'get'
main.lua.292: in function 'swapZones'
main.lua.260: in function 'updateMap'
main.lue:48: in function 'update'
[C]: in function 'xpcall'


I'll check back again later :)
🎤 Chris Delta
21. Apr 2016 · 03:48 UTC
Weeping Rupee, thanks a bunch for copying that stack trace! Unfortunately it didn't help much, it looks like you ran into some kind of weird corner case. I added a check that should prevent whatever caused that from being a crash bug in the future. As well, I nuked all trace of the buggy controller bullshit that's been giving people trouble. Thanks again, hope you don't get too unlucky this time!
SeaDads
21. Apr 2016 · 12:54 UTC
The mood in this game is incredible. fits really well with the crazy labyrinth. Really loved the representation of health with the red tint!
samlo
23. Apr 2016 · 13:03 UTC
Holy crap this is cool! Love the teleglitch-style perspective. Very eerie, got lost a lot (not a bad thing ;) )
Lullaby
23. Apr 2016 · 21:27 UTC
It was clever to limit the field of view in order to get the player lost. I did not manage to reach the end of the game, as I had sometime the impression to take damage without doing anything :(
guoboism
25. Apr 2016 · 05:24 UTC
Nice graphics,
TheCain
28. Apr 2016 · 20:12 UTC
I didn't beat it, but it had a good mood and even spooked me once. The twisting hallways were very disorienting.
paradxil
02. May 2016 · 04:32 UTC
The mood was amazing... Nice job :)