Block Shoot by KhaoTom

[raw]
made by KhaoTom for LD24 (JAM)
BLOCK SHOOT
Ludum Dare #24 - Evolution
By Edwin DeNicholas (KhaoTom)

How To Play
You are the circle, shoot the blocks. They evolve if they get away. Survivors mingle traits so over time the most successful (those that exit the gameboard) should have traits that the player wasn't able to deal with.

Movement
- Keyboard: WASD
- Controller: Left Stick or D-Pad

Shooting
- Keyboard: Arrow Keys
- Controller: Button 0-3 (A, B, X, Y)

Move Slower
- Keyboard: Hold either shift key
- Controller: Hold either bumper

Pause Game
- Keyboard: P or Tab
- Controller: Start button

Quit Game (Stand-alone only)
- Pause the game, and then press Escape Key or Back button.

Resolution & Control Config (Stand-alone only)
- Hold ALT while starting the program.

-------------------------------------------------------------------------------
Created in Unity with Blender for graphics and LabChirp for sound.
Font by AJ Paglia available at http://www.dafont.com/aldo-the-apache.font
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Ratings

Coolness 54% 3
Overall(Jam) 2.81 175
Audio(Jam) 2.16 183
Fun(Jam) 3.07 98
Graphics(Jam) 2.11 253
Humor(Jam) 1.41 216
Innovation(Jam) 2.15 228
Mood(Jam) 2.00 228
Theme(Jam) 2.00 225

Feedback

gupta_shvm
27. Aug 2012 路 08:54 UTC
Great, fun game!
Ragzouken
27. Aug 2012 路 09:46 UTC
I think the player moves too fast, and is not very easy to see once enemies and bullets are everywhere - that said, I really liked the game the second I started :D
馃帳 KhaoTom
27. Aug 2012 路 11:32 UTC
Since there is still time left in the jam, I made some quick edits. The evolution system wasn't even working as intended, it is now. Also slowed down the player movement and attempted to make the player more visible by limiting the colors the enemies can be a bit. Also I had hardcoded a random.seed for testing purposes and forgot to take that out.
Zed
27. Aug 2012 路 12:26 UTC
Really cool - Like a sort-of lo-fi Smash TV.
Drabiter
29. Aug 2012 路 07:32 UTC
Good game, reminds me to Ultratron.
TheBallCollective
29. Aug 2012 路 07:39 UTC
Really enjoyed this one, although I don't really see it fitting the theme. I also enjoyed the controls a lot!

- Andrew
馃帳 KhaoTom
29. Aug 2012 路 08:59 UTC
The blocks evolve over time, survivors pass on their traits, so theoretically, the ones that exit the playspace are more successful and eventuall ythe population of blocks will have traits that the player either 1) was unable to deal with or 2) preferred by letting them live.
馃帳 KhaoTom
29. Aug 2012 路 09:00 UTC
That is... if you survive long enough.
D3zmodos
29. Aug 2012 路 09:30 UTC
Pretty cool, although the effects of the evolution are not always immediately evident, and the shooting noise gets to me a little after a while
raarlac
29. Aug 2012 路 18:14 UTC
Great game!
rylgh
31. Aug 2012 路 06:40 UTC
The shooting sound was annoying as %@#$ but besides that I enjoyed it a lot :)
Spaceoff
01. Sep 2012 路 11:43 UTC
Good central idea, but not very apparent in actual gameplay. Sound gets irritating... Gameplay wise it's fun, graphically fine too.
sanojian
01. Sep 2012 路 11:43 UTC
Fun game. Your Kongregate link is malformed, FYI
MurrayL
01. Sep 2012 路 22:02 UTC
Pretty effective! I like the idea of the enemies adapting to playstyle.
hgcummings
01. Sep 2012 路 22:38 UTC
This was quite a lot of fun - fast paced and frenetic. I enjoyed the retro sound effects too. I'm not sure I buy the evolution gimmick, but I did notice the blocks becoming more advanced after playing for a while (firing more complex patterns of buttons and moving more evasively).
thewiseguy99
06. Sep 2012 路 02:18 UTC
Fun game! Enjoyable to play.