Concealing the truth by Mesene

[raw]
made by Mesene for LD24 (COMPO)
Finally I decided to join LD today with only 5 hours to do something.
I regret not having motivated to engage before, it was great to paint the "creatures".
I hope you enjoy the game as much as I have done programming it.

CONTROLS:
A/D move left, right.
SPACE kick.

GAME: You are against evolution, send the creatures back to the primordial sea!

pd: This game plobably have the ugliest cats ever!

Ratings

Coolness 40% 719
Overall 2.32 676
Audio 1.07 622
Fun 2.18 629
Graphics 2.78 420
Humor 2.42 255
Innovation 2.11 659
Mood 2.22 579
Theme 3.46 162

Feedback

Th3dz
27. Aug 2012 · 15:11 UTC
It was kind of unclear of what you could do, and not much of a challange. But the theme is spot on!
diki
29. Aug 2012 · 21:27 UTC
This is a fun idea & the graphics are nicely done, but the gameplay could use some variation :P
Rabbits...
01. Sep 2012 · 23:12 UTC
I had a fun time defending the thingy and kicking random creatures...
mohammad
03. Sep 2012 · 01:07 UTC
those are cats!?!??!?
anyway OK game. just bashing space here, nothing serious going on here.
Zelen3d
03. Sep 2012 · 01:32 UTC
This is like the smallest, fastest to play game on the whole site. Congratulations on that!
yosh
03. Sep 2012 · 01:55 UTC
In 5 hours that's something already remarkable. But you can feel that the gameplay is clearly missing some diversity ^^
kibertoad
03. Sep 2012 · 19:33 UTC
It was OK :)
kato9
03. Sep 2012 · 23:25 UTC
Kind of funny, but not especially fun and a bit too slow paced.
evilseanbot
04. Sep 2012 · 06:45 UTC
I enjoyed the surreal concept.

I felt I should be doing something besides wrestling monkeys in a loop into the ocean, but I'm not sure what. I lasted until 6700 AD until they found out the president is made of paper.
AaronYip
07. Sep 2012 · 23:07 UTC
Impressive amount of content for only 5 hours. I think a kicking animation would have helped quite a bit, and perhaps a simple twist to the gameplay might have been to include "scientists" coming from the right side that you have to keep from seeing the creatures. And if you hard more time, something inspired by TDs could have been really interesting.

How I get through the unmotivated phase is to just start doing something. Basic infrastructure like cutscenes, save systems, title screen, a dialogue system, upgrades, etc can apply to most ideas. I think a lot better while I'm working so I've found that just getting the groundwork sorted out helps me in many ways at the beginning. Best of luck with your future projects :)