{"author_link":"\/author\/brett-kaplan\/","author_name":"brett-kaplan","author_uid":"15809","comments":[{"author_name":"jonnopon3000","author_uid":"4856","time":"Aug 27, 2012 @ 9:47pm","epoch":1346103720,"text":"LASERS. I love lasers."},{"author_name":"sP0CkEr2","author_uid":"7135","time":"Aug 30, 2012 @ 12:31am","epoch":1346286360,"text":"not really fun -- sorry -- nice effort tho."},{"author_name":"kyyrma","author_uid":"8424","time":"Sep 2, 2012 @ 2:20pm","epoch":1346595300,"text":"Very simple, not that much fun, but still goob job on finishing your entry!"},{"author_name":"tcstyle","author_uid":"4834","time":"Sep 13, 2012 @ 7:35pm","epoch":1347564600,"text":"Nice little game. Mechanics work well."},{"author_name":"Kayelgee","author_uid":"15267","time":"Sep 16, 2012 @ 9:14pm","epoch":1347829740,"text":"fun little game. I would like to see more indicators on the cells on how fast they reproduce\/speed and stuff. I noticed that they turn blue after some time I don't know what that meat but the cells started to die rather quickly by themselves so I could contain them longer. If the information of cells would be more transparent then it would be possible to kill good cells and leave the bad ones alive so the keep producing bad cells. I would like to see some more tactical decisions."},{"author_name":"brett-kaplan","author_uid":"15809","time":"Sep 17, 2012 @ 3:55pm","epoch":1347897000,"text":"@Kayelgee: Cells vary in RGB as follows: more red corresponds to a higher speed, more green corresponds to more health, and more blue corresponds to a larger reproduction amount."},{"author_name":"PaulSB","author_uid":"1626","time":"Sep 17, 2012 @ 10:43pm","epoch":1347921480,"text":"Ha, well that got out of control quickly! Nice simple idea :)"}],"images":["ld24\/15809-d2c1113a18f3b2a690e09afd5af3918c.jpg","ld24\/15809-03bb6dbf40d3f331d1db36d62a57de84.jpg"],"links":[{"url":"http:\/\/www.mediafire.com\/?q1ba76c9v3dpbo2","text":"Windows"},{"url":"http:\/\/www.mediafire.com\/?s6hmva719ygjjjd","text":"Source"}],"metadata":{"g_key":"29145","g_author":"15809","g_event":"LD24","g_eventkey":"12","g_subevent":"COMPO","g_urlkey":"29175","g_title":"Dr. Laser-Shooter, Or How I Learned to Stop Worryi","g_status":"UCHK1","g_place":"734","g_commentcount":"7","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/15809-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/15809-shot1.png-eq-900-500.jpg"],"text":"Pretty easy to figure out this game, shoot an ever-evolving super-germ with lasers to delay the inevitable! Upon leaving the petri dish, maybe all of humanity dies? At any rate, the game ends then.\r\n\r\nI used Game Maker for almost everything. I also used Photoshop to make one background and Audacity to record a sound effect.<\/p>","title":"Dr. Laser-Shooter, Or How I Learned to Stop Worrying and Love the Laser"}