{"author_link":"\/author\/shieldofvalour\/","author_name":"shieldofvalour","author_uid":"12979","comments":[{"author_name":"zx81","author_uid":"15382","time":"Sep 6, 2012 @ 9:28pm","epoch":1346966580,"text":"Very nicely done!! Good effort!"},{"author_name":"jprogman","author_uid":"15225","time":"Sep 14, 2012 @ 10:03pm","epoch":1347659880,"text":"I do see enemies that act differently each time I restart the game. I wonder if that was how you made the game work? Otherwise, it is a cool idea to have enemies of different attributes appear at those same spots."},{"author_name":"Sheep","author_uid":"5959","time":"Sep 16, 2012 @ 10:12pm","epoch":1347833220,"text":"It works okay, but could use some more gameplay elements. Good job."}],"images":["ld24\/12979-743bba738409cfe503b09a92658208e3.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/75072702\/Darwin","text":"Windows"},{"url":"http:\/\/dl.dropbox.com\/u\/75072702\/Darwin","text":"Source"}],"metadata":{"g_key":"29164","g_author":"12979","g_event":"LD24","g_eventkey":"12","g_subevent":"COMPO","g_urlkey":"29194","g_title":"Darwin's Island","g_status":"UCHK1","g_place":"99999","g_commentcount":"3","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/12979-shot0.GIF-eq-900-500.jpg"],"text":"You are the blue microbe. Your goal is to reach the right end of the level.\r\n\r\nThis ended up being more of a genetic computing demonstration than a game (look in the source code if you are interested).\r\n\r\nThe 'controller' object takes a set of 16 traits and creates genes by picking random traits and sticking them together.\r\n\r\nEnemies can only acquire genes on spawn, not lone traits, so they acquire some interesting combinations.\r\n\r\nNatural selection is implemented. Enemies that do damage to the player (or other enemies) get to spawn offspring instantly. If the game needs enemies, it will pick an existing enemy to clone and give a few new genes. Apart from dealing damage, proximity to the player gives an edge.\r\n\r\nThe three key parameters are:\r\nglobal.gene_pool_size, which dictates the number of random genes are in play\r\n\r\nglobal.traits_per_gene, which dictates the phenotype to genotype ratio\r\n\r\nand genes_per_monster\r\n\r\nGenes work in this game by modifying values already there. Genes can have positive or negative effects.\r\n\r\nTry experimenting and influencing which ones spawn descendents.\r\n\r\nControls:\r\nEsc - quit\r\nUp - jump\r\nLeft - left\r\nRight - right\r\n\r\nEnemies:\r\nThe red microbes. Yellow-outlined microbes do contact (mucus) damage. Red projectiles will hurt you.\r\n\r\nFriendly fire is on, so use your foes' shots and contact damage against them!\r\n\r\n***Technical stuff***\r\n\r\nWritten in Game Maker 6.1\r\n\r\nKnown bug: random enemies disappear on spawn<\/p>","title":"Darwin's Island"}