Neurochronic Alien Fighter: Evolution! by Ken Reismann

[raw]
made by Ken Reismann for LD24 (COMPO)
An arcade-style shmup! Get the powerups to evolve the gameplay, but watch out, because you're not the only one getting stronger...

Ratings

Coolness 61% 3
Overall 2.42 637
Audio 2.92 194
Fun 2.68 428
Graphics 2.27 612
Humor 1.75 498
Innovation 1.88 723
Mood 2.32 533
Theme 2.12 642

Feedback

Gear
27. Aug 2012 · 16:52 UTC
Game Link?
Maxium
27. Aug 2012 · 16:56 UTC
No link?
reismann
28. Aug 2012 · 02:41 UTC
Wow, my mistake! Sorry everyone! I had the link in the edit page but it didn't show up for some reason. Also, I only have it up as a Python script right now, but I will definitely try to get the platform specific executables up here ASAP.
diki
29. Aug 2012 · 11:25 UTC
Please do, because right now the script exits with an Error saying it's missing pygame.
Will Xyen
29. Aug 2012 · 13:14 UTC
Try compiling it... not everyone has python.
tumoxep
31. Aug 2012 · 06:14 UTC
The game is way to intense (or I just have different update counter in ubuntu).
Soundtrack is good.
AMSmirnov
04. Sep 2012 · 22:16 UTC
It's too fast. I added delay to play in it. Without it, it was useless. But music is wonderful )
reismann
06. Sep 2012 · 03:53 UTC
Locked the framerate to <= 60FPS, because it appeared to be a game breaking bug according to the comments by tumoxep and AMSmirnov.
kratorspore
06. Sep 2012 · 20:28 UTC
This was pretty compelling. The mechanics are well implemented. Hard as hell but that's what makes it engaging. Maybe restart and fire should be different keys though as you die so much you often miss your end score before restarting. A high score table would have been awesome for this game.
pythong
06. Sep 2012 · 20:51 UTC
i like the music, but you die pretty fast when you play it, which is frustrating (can you even survive, like a minute o.O ? ).
pighead10
06. Sep 2012 · 20:52 UTC
Only a Mac version? Who uses Macs?
demonpants
06. Sep 2012 · 21:26 UTC
I don't see where the theme really applies, but maybe that's just because I was dying so quickly. Sometimes I got pretty far but the bullets fly way to fast to feel like I had much influence on that. Thanks for making a Mac version. :-)
reismann
06. Sep 2012 · 21:38 UTC
@pighead10: Who uses Macs? I do. :-) Please note that you may also run it if you have Python and the Pygame library installed. From the Pygame wiki: "Supports Linux (pygame comes with most mainstream linux distributions), Windows (95,98,me,2000,XP,vista, 64bit windows etc), Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2, but these are not officially supported. You can use it on hand held devices from nokia, game consoles like gp2x, and the One Laptop Per Child (OLPC)."

And yes, kratorspore/pythong, I did intend it to be that difficult, which is why I made it so easy to instantly start a new game. Missing your end score definitely is an issue, though...
philosophistry
07. Sep 2012 · 06:33 UTC
Pretty fun as a shoot 'em up, however I had trouble appreciating what the power-ups were doing for me, or how the opponents were evolving.
Josh @ Dreamland
07. Sep 2012 · 20:29 UTC
main.py:316: SyntaxWarning: name 'objects' is used prior to global declaration
global objects
main.py:359: SyntaxWarning: name 'score' is assigned to before global declaration
🎤 Ken Reismann
07. Sep 2012 · 22:37 UTC
Josh @ Dreamland, does it break the game or just return the warnings but works? According to the rules, I can only fix that if it breaks the game.
Cipher
08. Sep 2012 · 11:10 UTC
Why is it so fast???
Zaxuhe
08. Sep 2012 · 16:28 UTC
Too hard, but nice mechanics
someone
09. Sep 2012 · 12:13 UTC
I get this error too and it does stop the game from working:
main.py:316: SyntaxWarning: name 'objects' is used prior to global declaration
main.py:359: SyntaxWarning: name 'score' is assigned to before global declaration
I fixed it myself so I could run the game.

I didn't realise there were pickup thingies for a while as they don't really stand out. The random colours can also make some enemies impossible to see.
I like that you can shoot down enemy bullets.
🎤 Ken Reismann
10. Sep 2012 · 18:48 UTC
Thanks, someone. Fixed the bugs and reuploaded.
AdventureIslands
10. Sep 2012 · 20:01 UTC
Hard and intense, I like! I am bit puzzled what the powerups did, all they seemed to do was to make all enemies disappear. also the enemy dying sound and screen flash were bit painful.
🎤 Ken Reismann
10. Sep 2012 · 20:28 UTC
There are three types of power-ups. One increases firing speed, one increases bullet speed, and the last one kills all enemies on screen. :-)
Spotline
11. Sep 2012 · 01:07 UTC
Wow that was intense
localcoder
11. Sep 2012 · 10:01 UTC
Nice, fast-paced game.

I had a couple of visual issues: it was hard for me to see my character (being very small and black on grey), and I found the screen flashes uncomfortable on my eyes.
Khayet
11. Sep 2012 · 15:18 UTC
I'm running Windows and don't want to install python, so unfortunately I can't play this game. I would be grateful if somebody created an executable.
mitkus
12. Sep 2012 · 16:53 UTC
I like visual style and minimalism. Maybe a bit too difficult, but still a very decent shooter!