Squid-wyn Happily Cleans Up Creationist Propaganda by pansapiens
Goal: Collect the coi^H^H ..err InfoDiscs, cleaning up the Creationist Propaganda left on your little patch of a big planet.
This isn't finished-finished (eg, no win condition), but I find flying around fun once you get the hang of the controls.
Controls:
Space/Mouse1 - thrust "forward"
W/A/S/D - thrust up, left, down, right
Q/E - roll (with an extra boost)
Esc - exit
Mouse - move the camera (scroll wheel zooms).
* Made with Unity3D (3.5)
* sproxel for building the voxel "trees".
* Blender for making a (really really poor) cave mesh.
* Audio synth effects made with Alberton Live Lite.
* Background music made with NodeBeat for Android (one take !).
* Textures (skybox, terrain) based on photos I took of the sky and my desk during the compo - made seamless & normalmaps generated with the Gimp.
For the Ludum Lawyers: I've never done a submission made with Unity, so I'm not really up with what constitutes 'base code' these days. I've used a few of the Unity "Standard Assets" scripts (eg Mouse orbit, Combine Meshes). Since everyone gets these with Unity to complement the engine, I regard these as 'base code' with regard to LD48. I've also used Unity's "Gem Shaders" - these are 'standard' demo shaders from the Unity website, not actually included in "Standard Assets". Wheather this is regarded as 'base code' is open to interpretation. I'm happy to change the submission to a Jam game if anyone objects.
This isn't finished-finished (eg, no win condition), but I find flying around fun once you get the hang of the controls.
Controls:
Space/Mouse1 - thrust "forward"
W/A/S/D - thrust up, left, down, right
Q/E - roll (with an extra boost)
Esc - exit
Mouse - move the camera (scroll wheel zooms).
* Made with Unity3D (3.5)
* sproxel for building the voxel "trees".
* Blender for making a (really really poor) cave mesh.
* Audio synth effects made with Alberton Live Lite.
* Background music made with NodeBeat for Android (one take !).
* Textures (skybox, terrain) based on photos I took of the sky and my desk during the compo - made seamless & normalmaps generated with the Gimp.
For the Ludum Lawyers: I've never done a submission made with Unity, so I'm not really up with what constitutes 'base code' these days. I've used a few of the Unity "Standard Assets" scripts (eg Mouse orbit, Combine Meshes). Since everyone gets these with Unity to complement the engine, I regard these as 'base code' with regard to LD48. I've also used Unity's "Gem Shaders" - these are 'standard' demo shaders from the Unity website, not actually included in "Standard Assets". Wheather this is regarded as 'base code' is open to interpretation. I'm happy to change the submission to a Jam game if anyone objects.
Ratings
| Coolness | 44% | 667 |
| Overall | 2.61 | 569 |
| Audio | 3.09 | 155 |
| Fun | 2.35 | 568 |
| Graphics | 3.22 | 254 |
| Humor | 1.69 | 516 |
| Innovation | 2.39 | 565 |
| Mood | 3.27 | 106 |
| Theme | 1.91 | 668 |
i didn't understand the point of collecting the coins, though
I have done chase cam's in unity before. One trick I have learned is to get the vector from the player to the camera, normalize this vector and place the camera at player position + this vector * chase distance. Use the transform.LookAt() to aim the camera at the player. If you do this right the camera will smoothly follow behind the player what ever direction he goes.
http://forum.unity3d.com/threads/92914-Gimbal-Lock-Issue
I love the graphics ;)
I'll be honest, I expect a lot from a Unity entry with a landscape, so although it was quite pretty I wish there was more to the gameplay.