Element Smash by midgard

[raw]
made by midgard for LD35 (JAM)
Element Smash is a mix between nintendo's megahit franchise Super Smash Bros and the good old Rock Paper Scissors, with an elemental theme. Choose your element every few seconds and try to kick your opponent out of the playfield.


Fire crushes Plant.
Plant crushes Water.
Water crushes Fire.

Created by @devMidgard & @sodap_ ~ Be sure to follow us if you like our work!

Ratings

Coolness 71% 3
Overall(Jam) 3.36 424
Audio(Jam) 3.29 322
Fun(Jam) 3.34 360
Graphics(Jam) 4.25 104
Humor(Jam) 2.50 509
Innovation(Jam) 2.98 599
Mood(Jam) 3.23 443
Theme(Jam) 3.53 389

Feedback

treegemmer
18. Apr 2016 · 03:07 UTC
This won't run for me on a mac. Tried safari and chrome. Loading bar is green...
Asturk
18. Apr 2016 · 03:32 UTC
I enjoyed the idea of this game of using pokemon + smash bros mechanics. I just think you could increment some more fight moves in the future for this game, to make the fighting mechanic more diverse and less simple. But this was a fun game in this jam and get the theme very well and in a creative way!
treegemmer
18. Apr 2016 · 03:50 UTC
I got this sort of working in firefox, except most of the assets are not rendering (just black).
urfbound
18. Apr 2016 · 04:22 UTC
Cool combo of Joust, Super Smash Bros. and rock-paper-scissors! I love the graphics, really polished and having a wicked GBA vibe to me. I don't know whether it was the idea, but for some reason it reminded me a lot of Mega Man Battle Network (a very good thing :D). I think that the controls were tight and the addition of local multiplayer was a really stellar touch. I like the sound effects a lot too. Only complaint I had was that a bad rock-paper-scissors choice can leave you in the lurch pretty hard. It would be cool if a theoretical future iteration of this game had something that let you control both your shape and your opponent's shape between changes. One way I thought of might be to have items for each shape (green red, etc.) that you could consume to become that shape, or throw at your enemy, and if you hit change THEM to that shape instead. Overall and addictive, fun and hilarious to play with a friend, and overall great entry! Awesome work, hope you do great in the compo. Thanks for your submission! Had a blast playing.
Tharky
18. Apr 2016 · 12:04 UTC
Graphics were so good! It wasn't well polished, like I was able to spawncamp for no-loss and jump without landing at all. But it was quite fun and new :) Never played smash bros though.
Gamepopper
18. Apr 2016 · 12:22 UTC
Pretty good smash bros style fighting game with rock-paper-scissors style strategy.
Had a bit of difficulty hitting my opponents though, I'd usually end up overlapping them and they would pummel me off the arena. Maybe you should add some collision that ensures that fighters cannot overlap.
Trickman
19. Apr 2016 · 02:12 UTC
Pretty neat concept and good retro-visuals. Controls are a bit clunky but it's playable.
davidkanc
19. Apr 2016 · 17:34 UTC
Impressive art and good timing based gameplay. it was not clear if water defeat fire, fire defeat tree... at least not for me. Congratulations!
seveca95
20. Apr 2016 · 16:30 UTC
Juegazo, el arte cojonudo. Like
technovirusattack
20. Apr 2016 · 17:10 UTC
Nice graphics and audio, gameplay is kinda clunky but realy good idea.
orion_black
20. Apr 2016 · 18:02 UTC
The mix between controls and audiovisual feedback have a really good feel.

Game design wise I think the elemental advantage is too strong and devolves into the player on the losing end turtling. BTW, you can infinite jump while under the air platform making the turtling even easier.

Anyways, for a jam game this is remarkable.
joaomosmann
20. Apr 2016 · 22:29 UTC
The game has a good potential. Specially if it goes multiplayer. The graphics and the sounds match very well. But the game gets a little bit boring after a while, it could have some special abilities so you could stand a chance when facing your weakness element.
Solifuge
20. Apr 2016 · 22:52 UTC
Nice graphics and soundtrack; really great feedback to the actions. Loved the use of color, and the particles in the background. The mechanics were simple, and the platforming was pretty well-done, if kinda floaty (I just spammed attack and floated for a while as the AI kept jumping into me). I didn't notice much difference at all between elemental types, and seemed to knock the opponent the same distance most of the time. It'd have been nice to have more variety of actions; for a LD, less time spent on graphics and more spent on creating gameplay goes a long way!
Roland M
21. Apr 2016 · 00:02 UTC
Awesome graphics man, really liked the idea of a Smash Bros game + Shapeshifting. =]
Weeping Rupee
21. Apr 2016 · 00:04 UTC
I like your sprites. It would be nice if the individual characters were more unique and you could change mid game
RafaSKB
21. Apr 2016 · 00:45 UTC
Neat graphics! Really fun gameplay. Couldn't feel the theme in this game though, and the framerate was pretty slow for me.
Also the CPU's knockback was always insane compared to mine, so I would fall off the arena way more often.
Good game overall, great work :)
MightyToastStudio
21. Apr 2016 · 08:13 UTC
Divertido, bonito, solo le falta algun tipo de golpe más y perfecto.
SantiHisteria
21. Apr 2016 · 08:46 UTC
Great graphics and gameplay, although sometimes a bit repetitive, but overall nice game. Enhorabuena y buen trabajo! :)
Deconstructeam
21. Apr 2016 · 08:52 UTC
Good idea! It just needs more feedback to know what's actually happening, how much damage you inflict or when do you win! the art is very nice :)
teamross
21. Apr 2016 · 12:46 UTC
Art and gameplay are very nice! (music too)
It has a lot of potential.
Great entry!
BubsyPoochies
21. Apr 2016 · 12:47 UTC
Wow, really nice and polished, well done. :D
JoseArias
22. Apr 2016 · 14:39 UTC
Muy buen juego. Me parece muy buena idea lo de los elementos, darle una vuelta al tipico piedra papel tijera.
Con más movimientos puede ser algo muy interesante.
pogo
22. Apr 2016 · 22:17 UTC
I didn't seem to have any advantage when I had a winning element, the only difference I saw was when the AI had a winning element they could knock me super fast horizontally. So it just boiled down to changing character every few seconds, and fighting super smash with a single move.
I enjoyed the art though, and the music was good.
DevelopTech
25. Apr 2016 · 12:26 UTC
Cool graphics and audio and also great game feel in general.

I liked the simple but effective mechanic but in the end the most important thing is luck.

Great job!
sepharoth213
25. Apr 2016 · 14:47 UTC
Fighting games are crazy hard to make for a ludum dare. Nice graphics.
AnaGF
26. Apr 2016 · 11:32 UTC
Mechanic idea is good, it is a nice take on the theme of the shapeshifting. I don't understand how you manage to kick the enemy out of the map, though, but you have a good base to work on. Keep it on!
FengeR
29. Apr 2016 · 01:46 UTC
That's a great little fighting game with really good graphics!
Be carefull, sometimes characters are stuck upon shapeshift (the fire one I think).
Anyway, it was fun to play it, unfortunately, I had no way to play with a friend but your IA is not stupid so I enjoyed it ^^
That's a really great game, keep doing stuff like that, that's just soooo cool! :D
forestgamer007
29. Apr 2016 · 03:58 UTC
80 is maximum points to get
Innovation: 7/10
Fun: 6/10
Theme: 5/10
Graphics: 8/10
Audio: 6/10
Humor: 0/10
Mood: 0/10
Coolness: 5/10
Overall: 37/80
Good Game
emielboven
29. Apr 2016 · 10:29 UTC
I love the graphics! Great color palette and is very easy on the eye with the bloom-effects. Well done!
ObsessiveNotion
29. Apr 2016 · 14:58 UTC
Very nice! needs some smoother movement and fighting but the graphics and concept is brilliant
Charzendat
29. Apr 2016 · 16:54 UTC
Love it. Obviously would like to see more depth in the attacks you can do and the stage you fight on, but a great idea. I like the short rounds and the constant changing.
Riftpoint
29. Apr 2016 · 18:57 UTC
Very nice entry, fun gameplay and nice art
Rock Eaters
01. May 2016 · 21:20 UTC
Great, great, great and nice but the Ai is real badass ^^