Dungeon Thingy (Unfinished) by JosephLittle
Hey, this is my first ever Ludum Dare entry and I've enjoyed participating very much!
My game isn't nearly as finished as I wanted it to be so I'll give you a run down of what I wanted it to be, what it is and what it isn't.
What I wanted:
A Rogue-like where you are a monster that EVOLVES and rid the dungeon of pesky heroes for you master. You would choose certain evolutions at points during that game that would give you new abilities (Invisibility, poison, ect.) and then you'd carry on until you died and got a highscore (How many heroes you killed).
What it is:
Right now it's a simple little game where you run around a one floor dungeon (Ladders don't work yet), opening doors and running away from an angry looking head. The dungeon works, the line of sight works, simple AI works, death works, and so does some other stuff. Oh and the dungeon is randomly generated (That took me the first 12 hours :D).
What it isn't:
A lot. I'm sure you can see what it isn't but I'm planning on finishing this game as I'm enjoying making it :)
Thanks for taking a look, comments are very welcome!
Joseph Little.
EDIT: Reuploaded with some changes to solve problems with XNA.
My game isn't nearly as finished as I wanted it to be so I'll give you a run down of what I wanted it to be, what it is and what it isn't.
What I wanted:
A Rogue-like where you are a monster that EVOLVES and rid the dungeon of pesky heroes for you master. You would choose certain evolutions at points during that game that would give you new abilities (Invisibility, poison, ect.) and then you'd carry on until you died and got a highscore (How many heroes you killed).
What it is:
Right now it's a simple little game where you run around a one floor dungeon (Ladders don't work yet), opening doors and running away from an angry looking head. The dungeon works, the line of sight works, simple AI works, death works, and so does some other stuff. Oh and the dungeon is randomly generated (That took me the first 12 hours :D).
What it isn't:
A lot. I'm sure you can see what it isn't but I'm planning on finishing this game as I'm enjoying making it :)
Thanks for taking a look, comments are very welcome!
Joseph Little.
EDIT: Reuploaded with some changes to solve problems with XNA.
The funny thing is that the monster is not moving if you don't move :p
Ok I understand now :)
Anyhow, it's a shame that you couldn't add more, but your game was nice to play for a while.