The ducks are taking over!! by JaJ
In a prehistoric cave, ancient ducks and other species are rapidly evolving. Kill them before they take over the world!
Left/Right arrows, A/D or Q/D to move
Up, Z, W or Alt to jump
Space, Shift, Control or X to shoot
Enemies evolve depending on your interaction with them. There are 5 areas they can evolve in: reproduction, durability, intelligence, strength and movement. Depending on the way you play (or the enemies you face) one stat may evolve more quickly than another.
There are three levels but you have to select the level before you start, you can't proceed from one level to another (yet). The levels are meant to demonstrate the different enemies and possible level designs.
Left/Right arrows, A/D or Q/D to move
Up, Z, W or Alt to jump
Space, Shift, Control or X to shoot
Enemies evolve depending on your interaction with them. There are 5 areas they can evolve in: reproduction, durability, intelligence, strength and movement. Depending on the way you play (or the enemies you face) one stat may evolve more quickly than another.
There are three levels but you have to select the level before you start, you can't proceed from one level to another (yet). The levels are meant to demonstrate the different enemies and possible level designs.
Ratings
| Coolness | 79% | 2 |
| Overall | 3.32 | 191 |
| Audio | 3.57 | 47 |
| Fun | 3.40 | 109 |
| Graphics | 3.73 | 109 |
| Humor | 2.61 | 204 |
| Innovation | 2.60 | 480 |
| Mood | 3.05 | 170 |
| Theme | 2.88 | 380 |
However, looking at it the day after, I would really like to make a metroidvania out of this instead of a level based game. The fact that enemies evolve depending on how you interact with them could really solve that "backtracking is boring" problem.
Are those up-down enemies fire hydrants? :)
Reproduction: Rate at which enemies (re)spawn. Can evolve when you kill a lot of enemies.
Durability: Enemy health, evolves when you kill enemies quickly after they spawn.
Strength: Power of enemies and enemy bullets. At a certain point this will also make enemies shoot. Evolves when you don't lose hp for a period of time.
Movement: Effects speed and movement patterns. Evolves when your hit percentage is high.
Intelligence: Influences how much enemies react to you. Evolves when you are close to enemies.
I hope that clears it up. The game might appear to be a lot simpler than it actually is ;)
And the upgrades made it harder. As said before, needs more levels :)
Fun game, kept me coming back for more! I think the AI for movement needs some work still though, since on Level 2 it actually makes them easier when they evolve since they won't walk off their little spawn platforms xD
The graphics are nice, and the music is flawless.
@harusame: Thank you! I tried to keep my ambition low and focus on fun, so that's good to hear. Next time I'll try for both fun and innovation.
The only thing I miss is the ingame restart option because I don't like dying for playing a new level. Oh, and once I saw a diamond spawned in the wall. Is that intentional?
Anyway, thanks for this little gem! I'll sure play it even after rating ends. :)
I'm no artist, but it seemed like the colors are a bit too saturated. If they were a little more greyed out, it probably would have been easier on my eyes.