Evolution by faijdherbe
Didn't quite make the deadline (partly because i got beaten knock out by some kind of flu) but still feel pretty satisfied with the result.
The idea I had was that by capturing enemies you can choose 1 of 3 abilities to improve whenever you enter the next level. this improvement doesn't only affect the ability of your player but will also adjust you appearance of your player. for example by growing a longer tail and various antennas or so.
Unfortunately I didn't have the time to create the other abilities (speed and control), so you automatically grow a longer tail giving you the ability to drop more anchors whenever you reach the next level.
Starting the game
---------------
Double click the 'LD24Evolution.jar' file OR use some sort of terminal/commandline, enter the LD24Evolution folder and type: 'java -jar LD24Evolution.jar'
Playing
------
You play the game by using the arrow buttons to move around and pressing spacebar to drop anchors. after 3 (or more) anchors the capture area will be closed and enemies killed. levels consist of 5 waves of enemies. You gain a longer tail by clearing levels.
Note
----
I didn't get around to testing on anything other than OS/X, so i hope it works on other platforms as well.
The idea I had was that by capturing enemies you can choose 1 of 3 abilities to improve whenever you enter the next level. this improvement doesn't only affect the ability of your player but will also adjust you appearance of your player. for example by growing a longer tail and various antennas or so.
Unfortunately I didn't have the time to create the other abilities (speed and control), so you automatically grow a longer tail giving you the ability to drop more anchors whenever you reach the next level.
Starting the game
---------------
Double click the 'LD24Evolution.jar' file OR use some sort of terminal/commandline, enter the LD24Evolution folder and type: 'java -jar LD24Evolution.jar'
Playing
------
You play the game by using the arrow buttons to move around and pressing spacebar to drop anchors. after 3 (or more) anchors the capture area will be closed and enemies killed. levels consist of 5 waves of enemies. You gain a longer tail by clearing levels.
Note
----
I didn't get around to testing on anything other than OS/X, so i hope it works on other platforms as well.
Ratings
| Coolness | 41% | 706 |
| Overall | 3.21 | 240 |
| Audio | 2.84 | 217 |
| Fun | 2.79 | 375 |
| Graphics | 2.68 | 447 |
| Innovation | 3.63 | 75 |
| Mood | 2.93 | 226 |
| Theme | 2.74 | 433 |
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1860)
at java.lang.Runtime.loadLibrary0(Runtime.java:845)
at java.lang.System.loadLibrary(System.java:1084)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:132)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at LD24Evolution.main(LD24Evolution.java:32)
... 5 more