Artificial Selection by Quentin
I thought this was going to be a good game, but I give up. Sucking at art and lack of practice makes games suck, so I'm just going to keep learning and trying to draw until next LD and hopefully I'll have a decent game.
This is one of the first games I've ever made, aswell, I've made a warmup game for this LD and that's about it.
The game:
You're a ball(from lack of drawing abilities) and there's a bunch of slime things, bananas and bat things chasing you(first "AI" I've ever created, as well). You can shoot(Arrow Keys) and move around(WASD). The only gameplay happens when you die, which is when you gain a random mutation. That's the evolution of it, wow.
If you do the Konami Code, you get a speed boost, shot speed boost and a damage boost. I was going to keep that a secret but it's not really worth it :P
Sorry for not being able to make an Applet, I'll try to make one next time so it's easier to play my monstrosity.
Timelapse(I did a whole lot of nothing, as you can see): http://youtu.be/Y2saNLn5AK0
This is one of the first games I've ever made, aswell, I've made a warmup game for this LD and that's about it.
The game:
You're a ball(from lack of drawing abilities) and there's a bunch of slime things, bananas and bat things chasing you(first "AI" I've ever created, as well). You can shoot(Arrow Keys) and move around(WASD). The only gameplay happens when you die, which is when you gain a random mutation. That's the evolution of it, wow.
If you do the Konami Code, you get a speed boost, shot speed boost and a damage boost. I was going to keep that a secret but it's not really worth it :P
Sorry for not being able to make an Applet, I'll try to make one next time so it's easier to play my monstrosity.
Timelapse(I did a whole lot of nothing, as you can see): http://youtu.be/Y2saNLn5AK0
Ratings
| Coolness | 51% | 3 |
| Overall | 2.31 | 677 |
| Audio | 2.52 | 335 |
| Fun | 2.12 | 647 |
| Graphics | 1.96 | 695 |
| Humor | 2.06 | 377 |
| Innovation | 1.92 | 717 |
| Mood | 1.82 | 667 |
| Theme | 2.54 | 510 |
This is my first LD (though I've been programming for a long white), and I found that using GameMaker really made things easier, so maybe consider using something other than java?
I'm on Ubuntu 21.04 Java 1.6.0_24
I was expecting, maybe, to evolve as I killed stuff. I like the different drops that you get, and that the monsters drop stuff before they die, so you can sort of harvest the banana for the <-> powerups.
Don't force the player to pick up his mouse for restarting in a keyboard-based game.
More sfx would be nice, music was good. The graphics, however, are rather poor. Hit detection should be pixel-perfect, but all the hitboxes seem to be squares.