Karyote by csanyk




HTML5 built in Game Maker Studio.
Sound effects made with bfxr.
Music created with iNudge.net
The concept: You control a single-celled organism. You find food. When you eat enough food, you mutate. Your mutation depends on the type of food you've been eating.
Some of the food is poisonous. If you eat too much of it, you will die. But try eating just a little, and see what happens. Find the food that heals you to eat more poison safely.
Controls: Arrow keys L/R rotate, Up to move forward.
The enhanced version fixes a few design issues and bugs, and as I continue to develop it will include some additional features that I never got to during the compo, such as color.
Read the enhancements post for details, updated whenever I upload more enhancements:
http://www.ludumdare.com/compo/?p=177305
Be sure to visit my website at http://csanyk.com and check out my other projects. Thanks for playing!
Sound effects made with bfxr.
Music created with iNudge.net
The concept: You control a single-celled organism. You find food. When you eat enough food, you mutate. Your mutation depends on the type of food you've been eating.
Some of the food is poisonous. If you eat too much of it, you will die. But try eating just a little, and see what happens. Find the food that heals you to eat more poison safely.
Controls: Arrow keys L/R rotate, Up to move forward.
The enhanced version fixes a few design issues and bugs, and as I continue to develop it will include some additional features that I never got to during the compo, such as color.
Read the enhancements post for details, updated whenever I upload more enhancements:
http://www.ludumdare.com/compo/?p=177305
Be sure to visit my website at http://csanyk.com and check out my other projects. Thanks for playing!
Ratings
Coolness | 100% | 1 |
Overall | 2.82 | 459 |
Audio | 2.60 | 301 |
Fun | 2.58 | 489 |
Graphics | 2.22 | 628 |
Humor | 1.86 | 449 |
Innovation | 2.58 | 492 |
Mood | 2.70 | 335 |
Theme | 3.20 | 253 |
Mutating is simply your player's attributes changing randomly. Your attributes are: max_health, speed, turn_speed. The actual algorithm needs some further refinement -- I do intend for it to be possible to "evolve" to negative speed or turn_speed, which makes the controls go goofy -- I thought that could be fun -- but if you're very slow it's not much fun to play. I think the mutation would have been more impression if I'd included some visual effect and indication of the mutation's effects. As it currently stands, this is only shown in the Dashboard stats.
I'll see if I can't get a patch released in the next day or two with a few fixes/tweaks that improve things.
Overall fun and relaxing. Thanks
I like the music!
Sebastian: Thanks:) This was my very first game with music. I don't really have any talent, but plopping a few random dots into iNudge works reasonably well. I'm actually going to see if I can get a musician friend to provide something better.
I wanted to make the bonuses somewhat vague and mysterious. What they actually do is, when you eat a given type, it makes your next mutation more wild in that category. So if you eat the "faster..." one, you don't immediately become faster, but when you eat enough food to mutate, your speed attribute will change by a wider margin. It's possible to mutate so wildly that you end up with negative values and move/turn backwards! I plan to tweak the mutation math a bit in my next enhancement release to make the system a little bit more stable, and prevent 0 scores for speed and turn speed.
Everything seems to work fine even if the game feels a bit aimless.
I'm sure you could add more pattern challenges, level progression, etc.. and It would make it even better.
It also gives me strong 'flow' nostalgia.
Bleep2Bleep: There is really no goal or purpose to the game, much like evolution in the real world, you simply keep doing it for as long as you are able to survive...
There are a variety of life forms in the world. You can eat any of them, but some of them are poisonous, and if you eat too many poisonous ones, you'll die. Any of the ones that say "If it doesn't kill me, it makes me..." are poisonous. If you eat a lot of the poison ones, on your next mutation your max_life will mutate by +/- a lot, so in a sense eating the poison ones can make you stronger.
However, you can also find foods that heal you -- the Wavy square guy will heal you if you eat him. His motion is supposed to be reminiscent of a heart monitor graph, I guess.
Eating any of the enemies (other than the healer ones) adds to your Food score. Eat enough food and you mutate. Mutation is a random re-rolling of your speed, turn_speed, and max_health attributes. You can get better or worse.
Depending on the types of foods that you eat, your mutation will vary more or less wildly in a given ability score.
Certain foods (the ones that say "Hungrier..." when you eat them, only add to your food tally, rather than influence your mutation.
Eating the ones that say "Faster..." when you eat them will influence your speed attribute when you mutate. And eating the ones that say "Nimbler..." when you eat them influences your turn_speed.
That's really all there is to it in the game. Survive, and mutate, and evolve. Not really much of a game, but it's kindof fun for a while.
It could use some balancing, though. As in "don't throw all options at the players at once"
I liked the general idea; one idea would be to change the avatar as it consumes stuff, such as getting a tadpole tail when it eats something that makes it nimbler and so on.
harusame: Thanks!
Will Edwards: I'm not sure what you mean about the controls. About the player's appearance changing, I couldn't get that to work in the compo, but it is something I wanted to do from the very beginning. It will happen in the post-compo enhancement.
savethejets1: There is no "winning" this game, you just zoom around and have fun eating and mutating until you die or get bored. If there *was* a victory condition, what would you want it to be? My thought was to just see how many "Mutations" you can survive through, Mutations serving as kindof a high score. Maybe you'd need to survive N Mutations to "win"?
- When restarting the game with R, the background music from the previous game continues playing.
- The enemies seem to do completely random things at times? I got a turn speed of 0 and had to quit because I had left the area of the game which contained all of the enemies and couldn't turn around.
- The sound of the enemies killing each other can get a bit annoying at the start of the game when there are a ton of enemies. They seem to stop spawning after a time.
Those things aside, I found the game's concept and minimal graphics pretty interesting.
The music in the game is a simple loop that lasts about three seconds, so I'm really surprised anyone would notice that. It actually does restart the loop when you press R, although it's hardly noticeable. I'm planning to add new music to the enhanced version, but it's a low-priority thing as I'm still working on refining the mutation mechanic right now, and have a few other features that I want to add to it before it's complete.