The Silver Spire by charliecarlo
My very first Ludum Dare game.
You must evolve to take the throne of the Silver Spire.
This game is basically a metroidvania easter-egg hunt with pokemon.
Controls explained in-game.
EDIT: Re-uploaded with source. (.gmk Game Maker 7 file)
EDIT 2: It's come to my attention that there is a glitch where a certain food object is unobtainable if you chose Double Jump first, due to creature size. I won't fix the entry because that seems a bit unfair, but here's an alternative download for people who want to play the full game and be able to progress.
EDIT 3: Apparently, it's not against the rules to fix small bugs, so the game has been updated. No new content was added. Moved one food object and set default scaling to 2x (was 3x and on some resolutions, "Press Space to Continue" was hidden offscreen.) Also source is now separate.
You must evolve to take the throne of the Silver Spire.
This game is basically a metroidvania easter-egg hunt with pokemon.
Controls explained in-game.
EDIT: Re-uploaded with source. (.gmk Game Maker 7 file)
EDIT 2: It's come to my attention that there is a glitch where a certain food object is unobtainable if you chose Double Jump first, due to creature size. I won't fix the entry because that seems a bit unfair, but here's an alternative download for people who want to play the full game and be able to progress.
EDIT 3: Apparently, it's not against the rules to fix small bugs, so the game has been updated. No new content was added. Moved one food object and set default scaling to 2x (was 3x and on some resolutions, "Press Space to Continue" was hidden offscreen.) Also source is now separate.
| Windows | http://www.mediafire.com/?zcoli3bw1547ebt |
| Source | http://www.mediafire.com/?1ba6btjjs8o4xjg |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=15812 |
Ratings
| Coolness | 28% | 904 |
| Overall | 3.79 | 38 |
| Audio | 3.47 | 67 |
| Fun | 3.53 | 70 |
| Graphics | 4.16 | 39 |
| Innovation | 2.63 | 462 |
| Mood | 3.94 | 16 |
| Theme | 3.84 | 63 |
And no that is a stupid error brought on by delirium, there's an alternative download if you actually want to beat the game after choosing double jump first, but please judge the original entry as it is with bugs and all.
And yeah, the music is a bit of noise, distorted chords and digitalized percussion tossed together in ~5 minutes.
That said, the aesthetics are nice. Impressive for a 48 hour jam.
@QualityAssurance Yeah, I was originally planning on having 2 enemies per area, with the exception of the boss area and hub area. So there was to be six different enemies, but towards the end I was so tired I could barely even think. It was around that time that I designed the enemies, that's why they're so primitive and poorly drawn. If you took a look at their scripts I'm sure you'd find horrendous things going on that don't even make sense.
I had spent quite some time trying to find the food I was missing for the next evolution (since I was so close!) only to find that with hacking there was no next stage to be had... I was devasted xD
You need to keep going with this!
I did notice how the evolution trigger worked and found that 10, 50 and 100 for food seemed to be the right values iirc :D