Antvolution by Zaxuhe
Linux and android builds coming soon (also ios and osx sometime)
This is my project, I couldn't implement everything I wanted but still this is it, an ant farm where you control have to survive from wild bugs
Its inspired by dwarf fortress but much simpler and with graphics :)
About the game:
All the ants (except the queen) perform all tasks (the nearest task), it will go outside not caring about the risks, so you have to take that in mind, if the ant is doing no job and you select an enemy to attack that ant will attack it and if there are jobs to be done attacking will be the priority, the top priorities will be sleep, eat and drink, if the ant can't eat or drink it will die
There are some tasks on the game:
1.- Dig, they will dig a tunnel
2.- Breed, they will grab eggs and bring them to breed zone (if there is no breed zone or if there is no space on it, it will carry the egg until there is an available breed zone)
3.- Food, it will take the food to the food zone (including food outside)
4.- Drink, it will take water to the drink zone (including rain)
5.- Attack, they will attack an outsider bug until it dies or you deselect/select another bug
The ants, if they are doing no job (not attacking or picking things from the outside) will search safeness in the inside of the colony
Game instructions:
The game has some buttons, they make the ants perform actions and set zones for stuff
1.- Pause - will pause / unpause the game
2.- Dig - Marks a zone to be dig (2 clicks, click 1 will make the start of the box, click 2 will set the end of the box)
3.- Breed Zone - Creates a breed zone where ants will put the eggs and eggs will hatch (2 clicks, click 1 will make the start of the box, click 2 will set the end of the box)
4.- Food Zone - Creates a zone where ants will put the food on a safe place (they will not eat on the outside) (2 clicks, click 1 will make the start of the box, click 2 will set the end of the box)
5.- Drink Zone - Creates a zone where ants will put the water on a safe place (they will not drink on the outside) (2 clicks, click 1 will make the start of the box, click 2 will set the end of the box)
6 - Attack - Will make all the ants with no job attack the bug (click on attack then - cancel to deactivate an attack) (Click on the enemy bug to attack)
Features not implemented:
- Enemy bugs change colors on their evolution level (dynamically)
- You can set jobs to the ants (so they will not perform all the tasks)
- Tree enemies (enemies that will live and attack on the trees
- Mushroom farm
- Remove zone
- Heal/Hospital Zone
- Resting Zone
Bugs: A looooooot
Well I hope you enjoy the game :)
Final note: I have decided that I'm going to develop a new a complete post-compo version of the game as soon I have some time!
This is my project, I couldn't implement everything I wanted but still this is it, an ant farm where you control have to survive from wild bugs
Its inspired by dwarf fortress but much simpler and with graphics :)
About the game:
All the ants (except the queen) perform all tasks (the nearest task), it will go outside not caring about the risks, so you have to take that in mind, if the ant is doing no job and you select an enemy to attack that ant will attack it and if there are jobs to be done attacking will be the priority, the top priorities will be sleep, eat and drink, if the ant can't eat or drink it will die
There are some tasks on the game:
1.- Dig, they will dig a tunnel
2.- Breed, they will grab eggs and bring them to breed zone (if there is no breed zone or if there is no space on it, it will carry the egg until there is an available breed zone)
3.- Food, it will take the food to the food zone (including food outside)
4.- Drink, it will take water to the drink zone (including rain)
5.- Attack, they will attack an outsider bug until it dies or you deselect/select another bug
The ants, if they are doing no job (not attacking or picking things from the outside) will search safeness in the inside of the colony
Game instructions:
The game has some buttons, they make the ants perform actions and set zones for stuff
1.- Pause - will pause / unpause the game
2.- Dig - Marks a zone to be dig (2 clicks, click 1 will make the start of the box, click 2 will set the end of the box)
3.- Breed Zone - Creates a breed zone where ants will put the eggs and eggs will hatch (2 clicks, click 1 will make the start of the box, click 2 will set the end of the box)
4.- Food Zone - Creates a zone where ants will put the food on a safe place (they will not eat on the outside) (2 clicks, click 1 will make the start of the box, click 2 will set the end of the box)
5.- Drink Zone - Creates a zone where ants will put the water on a safe place (they will not drink on the outside) (2 clicks, click 1 will make the start of the box, click 2 will set the end of the box)
6 - Attack - Will make all the ants with no job attack the bug (click on attack then - cancel to deactivate an attack) (Click on the enemy bug to attack)
Features not implemented:
- Enemy bugs change colors on their evolution level (dynamically)
- You can set jobs to the ants (so they will not perform all the tasks)
- Tree enemies (enemies that will live and attack on the trees
- Mushroom farm
- Remove zone
- Heal/Hospital Zone
- Resting Zone
Bugs: A looooooot
Well I hope you enjoy the game :)
Final note: I have decided that I'm going to develop a new a complete post-compo version of the game as soon I have some time!
| Windows | https://github.com/downloads/Zaxuhe/ludum-dare-24/ld24_win.rar |
| Source | https://github.com/Zaxuhe/ludum-dare-24 |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=12209 |
Ratings
| Coolness | 30% | 888 |
| Overall | 3.13 | 287 |
| Fun | 3.13 | 204 |
| Graphics | 2.27 | 612 |
| Innovation | 3.47 | 131 |
| Mood | 3.00 | 183 |
| Theme | 2.87 | 390 |
This is a great concept, I think you should work on it further, the Dwarf Fortress concepts translates perfectly to a side-view ant-farm game.
I don't see why you wouldn't allow to just hold and drag when having selected the digging command as long as you'd like.
Currently, if you want to dig longer tunnels, you have to click the DIG button again every two blocks - Wait, actually, I just figured out that you can draw rectangles with those two clicks - it just wasn't intuitve enough for me to notice it immediately, so you might wanna work on that.